DexDB

No. 0923

Pawmot

Hands-On Pokémon

Pawmot
Official art
Height
0.9 m 2′11″
Weight
41 kg 90.4 lbs
Base stat total
490 Higher than 65% of Pokémon
Introduced
Gen IX Scarlet & Violet
Abilities
Champions#69 Doubles ▼1 · #38 Singles ▼1Usual set Focus Sash · Jolly · HP 2 / Atk 32 / Spe 32Full set →
Pawmot’s fluffy fur acts as a battery. It can store the same amount of electricity as an electric car.
See all 2 entries

Base stats

HP70145–177250–344
Atk115121–183211–361
Def7081–134130–262
SpA7081–134130–262
SpD6072–123112–240
Spe105112–172193–339
Total490Higher than 65% of Pokémon
HP70Atk115Def70Spe105SpD60SpA70

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

ElectricFightingshow which type causes itweaknessresistance

Weak to

2×
Fairy (because of Fighting)Ground (because of Electric)Psychic (because of Fighting)

Resists

½×
Bug (because of Fighting)Dark (because of Fighting)Electric (because of Electric)Rock (because of Fighting)Steel (because of Electric)
Takes normal damage from 10 types
NormalFightingFlyingPoisonGhostFireWaterGrassIceDragon

With : Electric becomes 0×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 105); Scarf and Tailwind use the Max+ value.

Max+172Max157No SP125Min112Scarf258Tailwind344

At max Speed, Pawmot outspeeds 22 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mega GengarTimid · 32 SP · #26 on Showdown
  3. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  4. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  5. 184WhimsicottTimid · 32 SP · #23 on Showdown
  6. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  7. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  8. 172Pawmot · Max+32 SP, Speed-raising alignment
  9. 172SneaslerAdamant · 32 SP · #2 on Showdown
  10. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  11. 169GarchompJolly · 32 SP · #19 on Showdown
  12. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  13. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  14. 161IndeedeeTimid · 32 SP · #30 on Showdown
  15. 157Pawmot · Max32 SP, neutral alignment
  16. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  17. 150ArchaludonTimid · 32 SP · #9 on Showdown
  18. 149GholdengoTimid · 32 SP · #8 on Showdown
  19. 143BasculegionJolly · 32 SP · #6 on Showdown
  20. 128PelipperTimid · 32 SP · #12 on Showdown
  21. 125Pawmot · No SP0 SP, neutral alignment
  22. 120VolcaronaBold · 0 SP · #25 on Showdown
  23. 105RillaboomAdamant · 0 SP · #1 on Showdown
  24. 101MiloticCalm · 0 SP · #15 on Showdown
  25. 95SylveonModest · 15 SP · #18 on Showdown
  26. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  27. 90PolitoedCalm · 0 SP · #22 on Showdown
  28. 90SinistchaBold · 0 SP · #24 on Showdown
  29. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  30. 80IncineroarCareful · 0 SP · #3 on Showdown
  31. 80FarigirafBold · 0 SP · #11 on Showdown
  32. 70KingambitAdamant · 0 SP · #5 on Showdown
  33. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Ranked ladder · in-game

Doubles

#69 of 262 used

▼ 1 place since Oct 22
Oct 22Oct 28
▼ 1 place since Oct 21
Oct 21Oct 28

Focus Sash (67.7%) · (79.8%) · Jolly (72.4%) · HP 2 / Atk 32 / Spe 32 (59.7%)

Moves Double Shock, Close Combat, Revival Blessing, Fake Out

Singles

#38 of 262 used

Same as Oct 22
Oct 22Oct 28
▼ 1 place since Oct 21
Oct 21Oct 28

Focus Sash (85.9%) · (87.7%) · Jolly (83.7%) · HP 2 / Atk 32 / Spe 32 (71.4%)

Moves Double Shock, Revival Blessing, Close Combat, Ice Punch

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

Smogon · Showdown On Showdown

Sep 2026

7.32% of teams · rank #20 · Reg M-C · Singles · 1760+ rating · 69,462 battles · Sep 2026

Most common build

Item
Focus Sash
Ability
Stat Alignment
Jolly
Stat Points
2 HP / 32 Atk / 32 Spe
  1. Double Shock
  2. Revival Blessing
  3. Close Combat
  4. Ice Punch

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players7.46%
  • Rated 1500+7.84%
  • Rated 1630+7.55%
  • Rated 1760+7.32%

Usage by month

Apr 20267.32%

Abilities

  • 97.6%
  • 1.6%
  • 0.7%

EV spreads

  • Jolly 2 HP / 32 Atk / 32 Spe78.8%
  • Adamant 2 HP / 32 Atk / 32 Spe5.5%
  • Adamant 32 Atk / 2 Def / 32 Spe2.9%
  • Jolly 32 Atk / 2 Def / 32 Spe2.5%
  • Jolly 1 HP / 32 Atk / 1 Def / 32 Spe1.9%
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesPUSV Doubles(DUU)National DexRU

Evolution

Moves

Level up 19

EvoRevival BlessingRevives a fainted Pokémon to 50% HP.NormalStatus——1
1GrowlLowers the foe(s) Attack by 1.NormalStatus—100%40
1ScratchNo additional effect.NormalPhys40100%35
1Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
3Thunder Shock10% chance to paralyze the target.ElectricSpec40100%30
6Quick AttackUsually goes first.NormalPhys40100%30
8Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
12Nuzzle100% chance to paralyze the target.ElectricPhys20100%20
15DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
19Bite30% chance to make the target flinch.DarkPhys60100%25
23Spark30% chance to paralyze the target.ElectricPhys65100%20
25Arm ThrustHits 2-5 times in one turn.FightingPhys15100%20
29Thunder WaveParalyzes the target.ElectricStatus—90%20
33SlamNo additional effect.NormalPhys8075%20
39EntrainmentThe target's Ability changes to match the user's.NormalStatus—100%15
44Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
49Discharge30% chance to paralyze adjacent Pokémon.ElectricSpec80100%15
54AgilityRaises the user's Speed by 2.PsychicStatus——30
60Double ShockUser's Electric type: typeless; must be Electric.ElectricPhys120100%5

TM / HM / TR 58

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM02CharmLowers the target's Attack by 2.FairyStatus—100%20
TM04AgilityRaises the user's Speed by 2.PsychicStatus——30
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM09Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhys6595%15
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM31Metal Claw10% chance to raise the user's Attack by 1.SteelPhys5095%35
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM48Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM71Seed BombNo additional effect.GrassPhys80100%15
TM72Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TM80MetronomePicks a random move.NormalStatus——10
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM89Body PressUses user's Def stat as Atk in damage calculation.FightingPhys80100%10
TM96Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM108Crunch20% chance to lower the target's Defense by 1.DarkPhys80100%15
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM127Play Rough10% chance to lower the target's Attack by 1.FairyPhys9090%10
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM132Baton PassUser switches, passing stat changes and more.NormalStatus——40
TM136Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM147Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM167Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM173Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM183Super FangDoes damage equal to 1/2 target's current HP.NormalPhys—90%10
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM210Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhys10095%15
TM211Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpec5595%15
TM213CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
TM221Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhys80100%15
TM229Upper Hand100% flinch. Fails unless target using priority attack.FightingPhys65100%15

Biology

Pawmot is a marmot-like Pokémon. Pawmi evolves into Pawmo, and then Pawmot.

Design & origin

Pawmi, Pawmo, and Pawmot highly resemble Pikachu in terms of design, which is part of a recurring series design tradition.

Adapted from Wikipedia: List of generation IX Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Hands-On Pokémon
Paldea · Scarlet & Violet
Color
Yellow
—
Paldea#024
  1. Pawmot’s fluffy fur acts as a battery. It can store the same amount of electricity as an electric car.

    Violet
  2. This Pokémon normally is slow to react, but once it enters battle, it will strike down its enemies with lightning-fast movements.

    Scarlet

Names around the world

English
Pawmot
Japanese
パーモット
Japanese (romaji)
Parmot
Korean
빠르모트
Chinese (Traditional)
巴布土撥
Chinese (Simplified)
巴布土拨
French
Pohmarmotte
German
Pamomamo
Spanish
Pawmot
Italian
Pawmot

Sprites

Artwork and 3D models

Generation IX · animated models

Training

3 Atk
45 ≈5.9% with a Poké Ball at full HP
50
245
Medium

Breeding

Field
♂ 50%♀ 50%
15 egg cycles ≈4,080 steps (Gen IV–VII)

Where to find

Evolves from Pawmo: Level up after walking 1,000 steps.

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.