DexDB

No. 0234

Stantler

Big Horn Pokémon

Stantler
Official art
Height
1.4 m 4′07″
Weight
71.2 kg 157.0 lbs
Base stat total
465 Higher than 54% of Pokémon
Introduced
Gen II Gold & Silver
Abilities
Its strangely shaped antlers have the power to bewitch those who see them. Medicine made by grinding up the black orbs from fallen antlers is an effective treatment for insomnia.
See all 8 entries

Base stats

HP73148–180256–350
Atk95103–161175–317
Def6273–125116–245
SpA8594–150157–295
SpD6576–128121–251
Spe8594–150157–295
Total465Higher than 54% of Pokémon
HP73Atk95Def62Spe85SpD65SpA85

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
Fighting

Immune to

0×
Ghost
Takes normal damage from 16 types
NormalFlyingPoisonGroundRockBugSteelFireWaterGrassElectricPsychicIceDragonDarkFairy

With : Grass becomes 0×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 85); Scarf and Tailwind use the Max+ value.

Max+150Max137No SP105Min94Scarf225Tailwind300

At max Speed, Stantler outspeeds 15 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mega GengarTimid · 32 SP · #26 on Showdown
  3. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  4. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  5. 184WhimsicottTimid · 32 SP · #23 on Showdown
  6. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  7. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  8. 172SneaslerAdamant · 32 SP · #2 on Showdown
  9. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  10. 169GarchompJolly · 32 SP · #19 on Showdown
  11. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  12. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  13. 161IndeedeeTimid · 32 SP · #30 on Showdown
  14. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  15. 150Stantler · Max+32 SP, Speed-raising alignment
  16. 150ArchaludonTimid · 32 SP · #9 on Showdown
  17. 149GholdengoTimid · 32 SP · #8 on Showdown
  18. 143BasculegionJolly · 32 SP · #6 on Showdown
  19. 137Stantler · Max32 SP, neutral alignment
  20. 128PelipperTimid · 32 SP · #12 on Showdown
  21. 120VolcaronaBold · 0 SP · #25 on Showdown
  22. 105Stantler · No SP0 SP, neutral alignment
  23. 105RillaboomAdamant · 0 SP · #1 on Showdown
  24. 101MiloticCalm · 0 SP · #15 on Showdown
  25. 95SylveonModest · 15 SP · #18 on Showdown
  26. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  27. 90PolitoedCalm · 0 SP · #22 on Showdown
  28. 90SinistchaBold · 0 SP · #24 on Showdown
  29. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  30. 80IncineroarCareful · 0 SP · #3 on Showdown
  31. 80FarigirafBold · 0 SP · #11 on Showdown
  32. 70KingambitAdamant · 0 SP · #5 on Showdown
  33. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesNFE

0.8% of teams · rank #99 · Doubles · 1695+ rating · 196,031 battles · Sep 2026

Most common build

Item
Choice Scarf
Ability
Nature
Jolly
EVs
252 HP / 4 Atk / 252 Spe
Tera Type
Dark
  1. Skill Swap
  2. Body Slam
  3. Trick
  4. Thunder Wave

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players0.24%
  • Rated 1500+0.38%
  • Rated 1695+0.8%
  • Rated 1825+0.01%

Usage by month

Oct 20250.8%

Abilities

  • 100%
  • 0%

EV spreads

  • Jolly 252 HP / 4 Atk / 252 Spe98.1%
  • Careful 252 HP / 4 Atk / 252 SpD0.9%
  • Hasty 252 Atk / 4 SpA / 252 Spe0.4%
  • Impish 252 HP / 4 Def / 252 SpD0.3%
  • Jolly 4 HP / 252 Def / 252 Spe0.2%

Tera types

  • Dark97.7%
  • Ghost2.1%
  • Ground0.1%
  • Normal0.1%

Common teammates

Evolution

Moves

Level up 13

1TackleNo additional effect.NormalPhys40100%35
3LeerLowers the foe(s) Defense by 1.NormalStatus—100%30
7Astonish30% chance to make the target flinch.GhostPhys30100%15
10HypnosisCauses the target to fall asleep.PsychicStatus—60%20
13Stomp30% chance to make the target flinch.NormalPhys65100%20
16Sand AttackLowers the target's accuracy by 1.GroundStatus—100%15
21Take DownHas 1/4 recoil.NormalPhys9085%20
23Confuse RayConfuses the target.GhostStatus—100%10
27Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
32Role PlayUser replaces its Ability with the target's.PsychicStatus——10
37Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
49ImprisonNo foe can use any move known by the user.PsychicStatus——10
55Double-EdgeHas 33% recoil.NormalPhys120100%15

TM / HM / TR 54

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM04AgilityRaises the user's Speed by 2.PsychicStatus——30
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM16Psybeam10% chance to confuse the target.PsychicSpec65100%20
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM41Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM92ImprisonNo foe can use any move known by the user.PsychicStatus——10
TM98Skill SwapThe user and the target trade Abilities.PsychicStatus——10
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM109TrickUser switches its held item with the target's.PsychicStatus—100%10
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM133Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpec90100%10
TM147Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM161Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM168Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM172RoarForces the target to switch to a random ally.NormalStatus——20
TM177SpiteLowers the PP of the target's last move by 4.GhostStatus—100%10
TM178Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
TM185Lunge100% chance to lower the target's Attack by 1.BugPhys80100%15
TM191UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpec90100%10
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM217Future SightHits two turns after being used.PsychicSpec120100%10
TM221Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhys80100%15
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10

Egg moves 8

EggBite30% chance to make the target flinch.DarkPhys60100%25
EggDisableFor 4 turns, disables the target's last move used.NormalStatus—100%20
EggDouble KickHits 2 times in one turn.FightingPhys30100%30
EggExtrasensory10% chance to make the target flinch.PsychicSpec80100%20
EggMegahornNo additional effect.BugPhys12085%10
EggPsyshield Bash100% chance to raise the user's Defense by 1.PsychicPhys7090%10
EggSpiteLowers the PP of the target's last move by 4.GhostStatus—100%10
EggThrashLasts 2-3 turns. Confuses the user afterwards.NormalPhys120100%10

Biology

Stantler is a deer-like Pokémon with brown fur, a large nose and antlers. Its horns grant the Pokémon psychic abilities, being able to create illusions, warp reality, and make people feel ill. Its antlers are seen as valuable works of art, leading to Stantler being hunted to near-extinction.

The antlers also hold round balls that, if ground into powder, grant aid to people when sleeping. Stantler is said to have pulled Santa's sleigh. Stantler was once able to evolve into Wyrdeer, though they lost the ability to do so by the present day due to the lack of predators and harsh environments of the Hisui region that allowed them to strengthen their psychic powers.

Design & origin

Stantler is based on reindeer. Its English name is a combination of "stag" and "antler", though Nob Ogasawara, the English translator for the Pokémon series, had suggested "Scaribou" as an alternate name. Its Japanese name, Odoshishi, is in reference to shishi-odoshi.

Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Big Horn Pokémon
Johto · Gold & Silver
Color
Brown
Forest
Pal Park area
Field
Original Johto#129Updated Johto#131Hisui#049Paldea#204Kitakami#053
  1. Its strangely shaped antlers have the power to bewitch those who see them. Medicine made by grinding up the black orbs from fallen antlers is an effective treatment for insomnia.

    Legends: Arceus
  2. Staring at its antlers creates an odd sensation as if one were being drawn into their centers.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · X
  3. Its curved antlers subtly change the flow of air to create a strange space where reality is distorted.

    LeafGreen
  4. STANTLER’s magnificent antlers were once traded at high prices as works of art. As a result, this Pokémon was hunted close to extinction.

    Emerald
  5. STANTLER’s magnificent antlers were traded at high prices as works of art. As a result, this Pokémon was hunted close to extinction by those who were after the priceless antlers.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  6. The round balls found on the fallen antlers can be ground into a powder that aids in sleeping.

    Crystal
  7. Those who stare at its antlers will gradually lose control of their senses and be unable to stand.

    Silver · FireRed · SoulSilver
  8. The curved antlers subtly change the flow of air to create a strange space where reality is distorted.

    Gold · HeartGold · Y

Names around the world

English
Stantler
Japanese
オドシシ
Japanese (romaji)
Odoshishi
Korean
노라키
Chinese (Traditional)
驚角鹿
Chinese (Simplified)
惊角鹿
French
Cerfrousse
German
Damhirplex
Spanish
Stantler
Italian
Stantler

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI

Generation V

Generation IV

Generation III

Generation II

Training

1 Atk
45 ≈5.9% with a Poké Ball at full HP
70
163
Slow

Breeding

Field
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Alpha Sapphire 1 area
  • Mirage Mountain (West of Route 104)Walking in tall grass or a cave · Lv 36–38
Omega Ruby 1 area
  • Mirage Mountain (West of Route 104)Walking in tall grass or a cave · Lv 36–38
Colosseum 2 areas
  • Snagem Hideout 1FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness, after you have failed to capture them once. · Lv 43
  • The Under (Subway)Snagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 43
White 1 area
  • Abundant ShrineWalking in dark grass, Walking in tall grass or a cave · Lv 48–58
Black 1 area
  • Abundant ShrineWalking in dark grass, Walking in tall grass or a cave · Lv 48–58
SoulSilver 3 areas
  • Road 36Walking in tall grass or a cave · Lv 13
  • Road 37Walking in tall grass or a cave · Lv 15
  • Safari Zone PlainsWalking in tall grass or a cave · Lv 17–41
HeartGold 3 areas
  • Road 36Walking in tall grass or a cave · Lv 13
  • Road 37Walking in tall grass or a cave · Lv 15
  • Safari Zone PlainsWalking in tall grass or a cave · Lv 17–41
Platinum 1 area
  • Road 207Walking in tall grass or a cave · Lv 5–7
Pearl 1 area
  • Road 207Walking in tall grass or a cave · Lv 6–7
LeafGreen 1 area
  • Altering Cave (H)Walking in tall grass or a cave · Lv 18–28
FireRed 1 area
  • Altering Cave (H)Walking in tall grass or a cave · Lv 18–28
Emerald 1 area
  • Safari Zone (expansion south)Walking in tall grass or a cave · Lv 36–39
Crystal 1 area
  • Road 37Walking in tall grass or a cave · Lv 14–16
Silver 2 areas
  • Road 36Walking in tall grass or a cave · Lv 13
  • Road 37Walking in tall grass or a cave · Lv 15
Gold 2 areas
  • Road 36Walking in tall grass or a cave · Lv 13
  • Road 37Walking in tall grass or a cave · Lv 15

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.