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No. 0651

Quilladin

Spiny Armor Pokémon

Quilladin official artwork
Official art

Quilladin is a Grass-type Pokémon, 2× weak to Flying, Poison, Bug, Fire and Ice, with a base stat total of 405. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.7 m 2′04″
Weight
29 kg 63.9 lbs
Base stat total
405 Higher than 39% of Pokémon
Introduced
Gen VI X & Y
Abilities
They strengthen their lower bodies by running into one another. They are very kind and won’t start fights.
See all 2 entries

Base stats

HP61136–168232–326
Atk7888–143144–280
Def95103–161175–317
SpA5668–118105–232
SpD5870–121108–236
Spe5769–119107–234
Total405Higher than 39% of Pokémon
HP61Atk78Def95Spe57SpD58SpA56

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Def.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
BugFireFlyingIcePoison

Resists

½×
ElectricGrassGroundWater
Takes normal damage from 9 types
NormalFightingRockGhostSteelPsychicDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 57); Scarf and Tailwind use the Max+ value.

Max+119Max109No SP77Min69Scarf178Tailwind238

At max Speed, Quilladin outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Quilladin against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
119Quilladin · Max+32 SP, Speed-raising alignment
109Quilladin · Max32 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
77Quilladin · No SP0 SP, neutral alignment
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesNFE

Evolution

Moves

Level up 13

1GrowlLowers the foe(s) Attack by 1.NormalStatus—100%40
1Vine WhipNo additional effect.GrassPhys45100%25
8RolloutPower doubles with each hit. Repeats for 5 turns.RockPhys3090%20
11Bite30% chance to make the target flinch.DarkPhys60100%25
15Leech Seed1/8 of target's HP is restored to user every turn.GrassStatus—90%10
20Seed BombNo additional effect.GrassPhys80100%15
24Pin MissileHits 2-5 times in one turn.BugPhys2595%20
29Take DownHas 1/4 recoil.NormalPhys9085%20
34Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
38Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
43Body Slam30% chance to paralyze the target.NormalPhys85100%15
47Pain SplitShares HP of user and target equally.NormalStatus——20
53Wood HammerHas 33% recoil.GrassPhys120100%15

TM / HM / TR 56

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM27Aerial AceThis move does not check accuracy.FlyingPhys60—20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM31Metal Claw10% chance to raise the user's Attack by 1.SteelPhys5095%35
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM33Magical LeafThis move does not check accuracy.GrassSpec60—20
TM35Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM56Bullet SeedHits 2-5 times in one turn.GrassPhys25100%30
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM61Shadow ClawHigh critical hit ratio.GhostPhys70100%15
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM71Seed BombNo additional effect.GrassPhys80100%15
TM73Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM83Poison Jab30% chance to poison the target.PoisonPhys80100%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM90SpikesHurts grounded foes on switch-in. Max 3 layers.GroundStatus——20
TM99Iron Head30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM104Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TM111Giga DrainUser recovers 50% of the damage dealt.GrassSpec75100%10
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM137Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP.GrassStatus——10
TM146Grass PledgeUse with Fire or Water Pledge for added effect.GrassSpec80100%10
TM150Stone EdgeHigh critical hit ratio.RockPhys10080%5
TM159Leaf StormLowers the user's Sp. Atk by 2.GrassSpec13090%5
TM168Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM172RoarForces the target to switch to a random ally.NormalStatus——20
TM180Gyro BallMore power the slower the user than the target.SteelPhys—100%5
TM183Super FangDoes damage equal to 1/2 target's current HP.NormalPhys—90%10
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM194Grassy GlideUser on Grassy Terrain: +1 priority.GrassPhys55100%20
TM202Pain SplitShares HP of user and target equally.NormalStatus——20
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10

Egg moves 7

EggBelly DrumUser loses 50% max HP. Maximizes Attack.NormalStatus——10
EggCurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
EggQuick GuardProtects allies from priority attacks this turn.FightingStatus——15
EggSpikesHurts grounded foes on switch-in. Max 3 layers.GroundStatus——20
EggSuper FangDoes damage equal to 1/2 target's current HP.NormalPhys—90%10
EggSynthesisHeals the user by a weather-dependent amount.GrassStatus——5
EggWide GuardProtects allies from multi-target moves this turn.RockStatus——10

Biology

Quilladin are a kind species that have a tough shell of armour.

Design & origin

Quilladin's design has elements of a pinecone and squirrel.

Adapted from Wikipedia: List of generation VI Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Spiny Armor Pokémon
Kalos · X & Y
Color
Green
—
Central Kalos#002Blueberry#210Lumiose#214
  1. They strengthen their lower bodies by running into one another. They are very kind and won’t start fights.

    Y · Alpha Sapphire
  2. It relies on its sturdy shell to deflect predators’ attacks. It counterattacks with its sharp quills.

    X · Omega Ruby

Names around the world

English
Quilladin
Japanese
ハリボーグ
Japanese (romaji)
Hariborg
Korean
도치보구
Chinese (Traditional)
胖胖哈力
Chinese (Simplified)
胖胖哈力
French
Boguérisse
German
Igastarnish
Spanish
Quilladin
Italian
Quilladin

Sprites

Artwork and 3D models

Gen IX · Gen VII · Gen VI

Training

2 Def
45 ≈5.9% with a Poké Ball at full HP
70
142
Medium Slow

Breeding

Field
♂ 87.5%♀ 12.5%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Chespin: Level 16.

Y 1 area
  • Friend Safari (Grass)Walking in tall grass or a cave · Lv 30
X 1 area
  • Friend Safari (Grass)Walking in tall grass or a cave · Lv 30

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.