No. 0651
Quilladin
Spiny Armor Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Quilladin is a Grass-type Pokémon, 2× weak to Flying, Poison, Bug, Fire and Ice, with a base stat total of 405. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.7 m 2′04″
- Weight
- 29 kg 63.9 lbs
- Base stat total
- 405 Higher than 39% of Pokémon
- Introduced
- Gen VI X & Y
They strengthen their lower bodies by running into one another. They are very kind and won’t start fights.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Def.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 9 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 57); Scarf and Tailwind use the Max+ value.
At max Speed, Quilladin outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
At 1/3 or less of its max HP, this Pokémon's offensive stat is 1.5× with Grass attacks.
Everything about Overgrow →This Pokémon is to .
Everything about Bulletproof →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0650ChespinGrass- Level 16
#0651QuilladinGrass- Level 36
#0652ChesnaughtGrassFighting
Moves
Level up 13
| 1 | GrowlLowers the foe(s) Attack by 1. | Normal | Status | — | 100% | 40 |
|---|---|---|---|---|---|---|
| 1 | Vine WhipNo additional effect. | Grass | Phys | 45 | 100% | 25 |
| 8 | RolloutPower doubles with each hit. Repeats for 5 turns. | Rock | Phys | 30 | 90% | 20 |
| 11 | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
| 15 | Leech Seed1/8 of target's HP is restored to user every turn. | Grass | Status | — | 90% | 10 |
| 20 | Seed BombNo additional effect. | Grass | Phys | 80 | 100% | 15 |
| 24 | Pin MissileHits 2-5 times in one turn. | Bug | Phys | 25 | 95% | 20 |
| 29 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
| 34 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| 38 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| 43 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| 47 | Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| 53 | Wood HammerHas 33% recoil. | Grass | Phys | 120 | 100% | 15 |
TM / HM / TR 56
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM27 | Aerial AceThis move does not check accuracy. | Phys | 60 | — | 20 | |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM31 | Metal Claw10% chance to raise the user's Attack by 1. | Steel | Phys | 50 | 95% | 35 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM33 | Magical LeafThis move does not check accuracy. | Grass | Spec | 60 | — | 20 |
| TM35 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM39 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Phys | 65 | 100% | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM56 | Bullet SeedHits 2-5 times in one turn. | Grass | Phys | 25 | 100% | 30 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM61 | Shadow ClawHigh critical hit ratio. | Ghost | Phys | 70 | 100% | 15 |
| TM64 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM71 | Seed BombNo additional effect. | Grass | Phys | 80 | 100% | 15 |
| TM73 | Drain PunchUser recovers 50% of the damage dealt. | Fighting | Phys | 75 | 100% | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM83 | Poison Jab30% chance to poison the target. | Poison | Phys | 80 | 100% | 20 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM90 | SpikesHurts grounded foes on switch-in. Max 3 layers. | Ground | Status | — | — | 20 |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM104 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TM111 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Spec | 75 | 100% | 10 |
| TM119 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM137 | Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP. | Grass | Status | — | — | 10 |
| TM146 | Grass PledgeUse with Fire or Water Pledge for added effect. | Grass | Spec | 80 | 100% | 10 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| TM159 | Leaf StormLowers the user's Sp. Atk by 2. | Grass | Spec | 130 | 90% | 5 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM172 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| TM180 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| TM183 | Super FangDoes damage equal to 1/2 target's current HP. | Normal | Phys | — | 90% | 10 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM194 | Grassy GlideUser on Grassy Terrain: +1 priority. | Grass | Phys | 55 | 100% | 20 |
| TM202 | Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 7
| Egg | Belly DrumUser loses 50% max HP. Maximizes Attack. | Normal | Status | — | — | 10 |
|---|---|---|---|---|---|---|
| Egg | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
| Egg | Quick GuardProtects allies from priority attacks this turn. | Fighting | Status | — | — | 15 |
| Egg | SpikesHurts grounded foes on switch-in. Max 3 layers. | Ground | Status | — | — | 20 |
| Egg | Super FangDoes damage equal to 1/2 target's current HP. | Normal | Phys | — | 90% | 10 |
| Egg | SynthesisHeals the user by a weather-dependent amount. | Grass | Status | — | — | 5 |
| Egg | Wide GuardProtects allies from multi-target moves this turn. | Rock | Status | — | — | 10 |
No moves match those filters.
Biology
Quilladin are a kind species that have a tough shell of armour.
Design & origin
Quilladin's design has elements of a pinecone and squirrel.
Adapted from Wikipedia: List of generation VI Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#490 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Spiny Armor Pokémon
- Kalos · X & Y
- Color
- Green
- —
They strengthen their lower bodies by running into one another. They are very kind and won’t start fights.
Y · Alpha SapphireIt relies on its sturdy shell to deflect predators’ attacks. It counterattacks with its sharp quills.
X · Omega Ruby
Names around the world
- English
- Quilladin
- Japanese
- ハリボーグ
- Japanese (romaji)
- Hariborg
- Korean
- 도치보구
- Chinese (Traditional)
- 胖胖哈力
- Chinese (Simplified)
- 胖胖哈力
- French
- Boguérisse
- German
- Igastarnish
- Spanish
- Quilladin
- Italian
- Quilladin
Sprites
Artwork and 3D models
Gen IX · Gen VII · Gen VI
Training
- 2 Def
- 45 ≈5.9% with a Poké Ball at full HP
- 70
- 142
- Medium Slow
Breeding
- Field
- ♂ 87.5%♀ 12.5%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Evolves from Chespin: Level 16.
Y 1 area
- Friend Safari (Grass)Walking in tall grass or a cave · Lv 30
X 1 area
- Friend Safari (Grass)Walking in tall grass or a cave · Lv 30
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.