No. 0313
Volbeat
Firefly Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Volbeat is a Bug-type Pokémon, 2× weak to Flying, Rock and Fire, with a base stat total of 430. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.7 m 2′04″
- Weight
- 17.7 kg 39.0 lbs
- Base stat total
- 430 Higher than 46% of Pokémon
- Introduced
- Gen III Ruby & Sapphire
Volbeat’s tail glows like a lightbulb. With other Volbeat, it uses its tail to draw geometric shapes in the night sky. This Pokémon loves the sweet aroma given off by Illumise.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Spe.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Colors show what this Pokémon takes
Weak to
Resists
Takes normal damage from 12 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 85); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Volbeat outspeeds 15 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
- Illuminate
This Pokémon's accuracy can't be lowered by others; ignores their evasiveness stat.
- Swarm
At 1/3 or less of its max HP, this Pokémon's offensive stat is 1.5× with Bug attacks.
- Prankster, hidden ability Hidden ability
This Pokémon's Status moves have priority raised by 1, but Dark types are immune.
Prankster gives +1 priority to 22 status moves it learns in Scarlet & Violet.
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Volbeat does not evolve.
Moves
Level up 14
| 1 | TackleNo additional effect. | Normal | Physical | 40 | 100% | 35 |
|---|---|---|---|---|---|---|
| 5 | Double TeamRaises the user's evasiveness by 1. | Normal | Status | — | — | 15 |
| 8 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| 12 | Quick AttackUsually goes first. | Normal | Physical | 40 | 100% | 30 |
| 15 | Struggle Bug100% chance to lower the foe(s) Sp. Atk by 1. | Bug | Special | 50 | 100% | 20 |
| 19 | MoonlightHeals the user by a weather-dependent amount. | Fairy | Status | — | — | 5 |
| 22 | Tail GlowRaises the user's Sp. Atk by 3. | Bug | Status | — | — | 20 |
| 26 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| 29 | Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| 33 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| 36 | Bug Buzz10% chance to lower the target's Sp. Def by 1. | Bug | Special | 90 | 100% | 10 |
| 40 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Physical | 90 | 90% | 10 |
| 43 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
| 47 | InfestationTraps and damages the target for 4-5 turns. | Bug | Special | 20 | 100% | 20 |
TM / HM / TR 53
| TM01 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Special | 20 | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM11 | Water Pulse20% chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| TM14 | AcrobaticsPower doubles if the user has no held item. | Physical | 55 | 100% | 15 | |
| TM15 | Struggle Bug100% chance to lower the foe(s) Sp. Atk by 1. | Bug | Special | 50 | 100% | 20 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100% | 20 |
| TM21 | Pounce100% chance to lower the target's Speed by 1. | Bug | Physical | 50 | 100% | 20 |
| TM22 | Chilling Water100% chance to lower the target's Attack by 1. | Water | Special | 50 | 100% | 20 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Special | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM27 | Aerial AceThis move does not check accuracy. | Physical | 60 | — | 20 | |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Special | 60 | — | 20 |
| TM40 | Air CutterHigh critical hit ratio. Hits adjacent foes. | Special | 60 | 95% | 25 | |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100% | 15 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| TM60 | U-turnUser switches out after damaging the target. | Bug | Physical | 70 | 100% | 20 |
| TM65 | Air Slash30% chance to make the target flinch. | Special | 75 | 95% | 15 | |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM79 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Special | 80 | 100% | 10 |
| TM80 | MetronomePicks a random move. | Normal | Status | — | — | 10 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM109 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TM111 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Special | 75 | 100% | 10 |
| TM113 | TailwindFor 4 turns, allies' Speed is doubled. | Status | — | — | 15 | |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Special | 80 | 100% | 15 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM127 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Physical | 90 | 90% | 10 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM132 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| TM162 | Bug Buzz10% chance to lower the target's Sp. Def by 1. | Bug | Special | 90 | 100% | 10 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Special | 110 | 70% | 10 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Special | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM182 | Bug BiteUser steals and eats the target's Berry. | Bug | Physical | 60 | 100% | 20 |
| TM185 | Lunge100% chance to lower the target's Attack by 1. | Bug | Physical | 80 | 100% | 15 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Physical | 150 | 100% | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Physical | — | 100% | 5 |
| TM219 | Skitter Smack100% chance to lower target's Sp. Atk by 1. | Bug | Physical | 70 | 90% | 10 |
Egg moves 4
| Egg | CounterIf hit by physical attack, returns double damage. | Fighting | Physical | — | 100% | 20 |
|---|---|---|---|---|---|---|
| Egg | RoostHeals 50% HP. Flying-type removed 'til turn ends. | Status | — | — | 5 | |
| Egg | Seismic TossDoes damage equal to the user's level. | Fighting | Physical | — | 100% | 20 |
| Egg | SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85% | 15 |
No moves match those filters.
Biology
Volbeat is attracted to the aroma given off by Illumise. Its tail glows, and swarms of Volbeat form geometric shapes in the sky. If the pond a swarm lives in becomes dirty, they will move away.
Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#679 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
It emits light from its tail to communicate. It loves the sweet aroma given off by ILLUMISE.
HeartGold · SoulSilverIt communicates with others by lighting up its rear at night. It loves Illumise’s sweet aroma.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · XIt lives around clean ponds. At night, its rear lights up. It converses with others by flashing its light.
FireRed · LeafGreen · YWith their taillights lit, VOLBEAT fly in a swarm, drawing geometric designs in the night sky. They move their nests if their pond water becomes dirty.
EmeraldVolbeat’s tail glows like a lightbulb. With other Volbeat, it uses its tail to draw geometric shapes in the night sky. This Pokémon loves the sweet aroma given off by Illumise.
Sapphire · Alpha SapphireWith the arrival of night, Volbeat emits light from its tail. It communicates with others by adjusting the intensity and flashing of its light. This Pokémon is attracted by the sweet aroma of Illumise.
Ruby · Omega Ruby
Names around the world
- English
- Volbeat
- Japanese
- バルビート
- Japanese (romaji)
- Barubeat
- Korean
- 볼비트
- Chinese (Traditional)
- 電螢蟲
- Chinese (Simplified)
- 电萤虫
- French
- Muciole
- German
- Volbeat
- Spanish
- Volbeat
- Italian
- Volbeat
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Training
- EV yield
- 1 Spe
- Catch rate
- 150 ≈19.6% with a Poké Ball at full HP
- Growth rate
- Erratic
Breeding
- Egg groups
- BugHuman-Like
- Gender
- ♂ 100%♀ 0%
- Hatch time
- 15 egg cycles ≈4,080 steps (Gen IV–VII)
Where to find
Y 3 areas
- Friend Safari (Bug)Walking in tall grass or a cave · Lv 30
- Road 7Walking in purple flowers, Walking in tall grass or a cave, Walking in yellow flowers · Lv 13
- Unknown areaInteracting with a Berry Tree · Lv 14–15
X 3 areas
- Friend Safari (Bug)Walking in tall grass or a cave · Lv 30
- Road 7Walking in purple flowers, Walking in tall grass or a cave, Walking in yellow flowers · Lv 13
- Unknown areaInteracting with a Berry Tree · Lv 14–15
SoulSilver 2 areas
- National ParkWalking in tall grass or a cave · Lv 26–36
- Safari Zone MountainWalking in tall grass or a cave · Lv 46
HeartGold 2 areas
- National ParkWalking in tall grass or a cave · Lv 26–36
- Safari Zone MountainWalking in tall grass or a cave · Lv 46
Platinum 1 area
- Road 229Walking in tall grass or a cave · Lv 49
Pearl 1 area
- Road 229Walking in tall grass or a cave · Lv 50
Diamond 1 area
- Road 229Walking in tall grass or a cave · Lv 50
Emerald 1 area
- Road 117Walking in tall grass or a cave · Lv 13
Sapphire 1 area
- Road 117Walking in tall grass or a cave · Lv 13–14
Ruby 1 area
- Road 117Walking in tall grass or a cave · Lv 13
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.