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No. 0314

Illumise

Firefly Pokémon

Illumise official artwork
Official art

Illumise is a Bug-type Pokémon, 2× weak to Flying, Rock and Fire, with a base stat total of 430. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.6 m 2′00″
Weight
17.7 kg 39.0 lbs
Base stat total
430 Higher than 46% of Pokémon
Introduced
Gen III Ruby & Sapphire
Abilities
ILLUMISE leads a flight of illuminated VOLBEAT to draw signs in the night sky. This Pokémon is said to earn greater respect from its peers by composing more complex designs in the sky.
See all 6 entries

Base stats

HP65140–172240–334
Atk4760–10889–212
Def7585–139139–273
SpA7383–137135–269
SpD8594–150157–295
Spe8594–150157–295
Total430Higher than 46% of Pokémon
HP65Atk47Def75Spe85SpD85SpA73

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
FireFlyingRock

Resists

½×
FightingGrassGround
Takes normal damage from 12 types
NormalPoisonBugGhostSteelWaterElectricPsychicIceDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 85); Scarf and Tailwind use the Max+ value.

Max+150Max137No SP105Min94Scarf225Tailwind300

At max Speed, Illumise outspeeds 15 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

Speed at Lv 50 in Pokémon Champions: Illumise against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150Illumise · Max+32 SP, Speed-raising alignment
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
137Illumise · Max32 SP, neutral alignment
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105Illumise · No SP0 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesZUSV Doubles(DUU)National DexRU

0.1% of teams · rank #287 · Singles, all Pokémon · 1630 weighting · 426,601 battles · Sep 2026

Most common build

Ability
Nature
Bold
EVs
252 HP / 252 Def / 4 SpD
  1. Encore
  2. Tailwind
  3. Thunder Wave
  4. Light Screen

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games0.1%
  • 1500 weighting0.1%
  • 1630 weighting0.1%
  • 1760 weighting<0.1%

Usage by month

Oct 20250.1%

Abilities

  • 100.0%
  • 0%
  • 0%

EV spreads

  • Bold 252 HP / 252 Def / 4 SpD64.1%
  • Bold 252 HP / 252 Def26.0%
  • Bold 252 HP / 252 Def / 4 Spe5.3%
  • Timid 4 Def / 252 SpA / 252 Spe1.5%
  • Timid 252 HP / 252 Def / 4 SpD1.5%

Evolution

Illumise does not evolve.

Moves

Level up 15

1Play NiceLowers the target's Attack by 1.NormalStatus——20
1TackleNo additional effect.NormalPhys40100%35
5Sweet ScentLowers the foe(s) evasiveness by 2.NormalStatus—100%20
9CharmLowers the target's Attack by 2.FairyStatus—100%20
12Quick AttackUsually goes first.NormalPhys40100%30
15Struggle Bug100% chance to lower the foe(s) Sp. Atk by 1.BugSpec50100%20
19MoonlightHeals the user by a weather-dependent amount.FairyStatus——5
22WishNext turn, 50% of the user's max HP is restored.NormalStatus——10
26EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
29FlatterRaises the target's Sp. Atk by 1 and confuses it.DarkStatus—100%15
33Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
36Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
40Bug Buzz10% chance to lower the target's Sp. Def by 1.BugSpec90100%10
43Play Rough10% chance to lower the target's Attack by 1.FairyPhys9090%10
47InfestationTraps and damages the target for 4-5 turns.BugSpec20100%20

TM / HM / TR 55

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM02CharmLowers the target's Attack by 2.FairyStatus—100%20
TM03Fake TearsLowers the target's Sp. Def by 2.DarkStatus—100%20
TM05Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpec20100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM11Water Pulse20% chance to confuse the target.WaterSpec60100%20
TM14AcrobaticsPower doubles if the user has no held item.FlyingPhys55100%15
TM15Struggle Bug100% chance to lower the foe(s) Sp. Atk by 1.BugSpec50100%20
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM19Disarming VoiceThis move does not check accuracy. Hits foes.FairySpec40—15
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM21Pounce100% chance to lower the target's Speed by 1.BugPhys50100%20
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM27Aerial AceThis move does not check accuracy.FlyingPhys60—20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM37Draining KissUser recovers 75% of the damage dealt.FairySpec50100%10
TM40Air CutterHigh critical hit ratio. Hits adjacent foes.FlyingSpec6095%25
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM60U-turnUser switches out after damaging the target.BugPhys70100%20
TM65Air Slash30% chance to make the target flinch.FlyingSpec7595%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM79Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10
TM80MetronomePicks a random move.NormalStatus——10
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM109TrickUser switches its held item with the target's.PsychicStatus—100%10
TM111Giga DrainUser recovers 50% of the damage dealt.GrassSpec75100%10
TM113TailwindFor 4 turns, allies' Speed is doubled.FlyingStatus——15
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM127Play Rough10% chance to lower the target's Attack by 1.FairyPhys9090%10
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM132Baton PassUser switches, passing stat changes and more.NormalStatus——40
TM162Bug Buzz10% chance to lower the target's Sp. Def by 1.BugSpec90100%10
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM168Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM182Bug BiteUser steals and eats the target's Berry.BugPhys60100%20
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
TM219Skitter Smack100% chance to lower target's Sp. Atk by 1.BugPhys7090%10

Egg moves 3

EggAttractA target of the opposite gender gets infatuated.NormalStatus—100%15
EggGrowthRaises user's Attack and Sp. Atk by 1; 2 in Sun.NormalStatus——20
EggRoostHeals 50% HP. Flying-type removed 'til turn ends.FlyingStatus——5

Biology

Illumise releases a sweet aroma, and uses it to guide Volbeat around to make signs in the sky. Illumise that can make more complex signs are more respected among their peers. Researchers are attempting to study the meaning of those signs.

Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Firefly Pokémon
Hoenn · Ruby & Sapphire
Color
Purple
Forest
Pal Park area
Mountain
Original Hoenn#087Central Kalos#134New Hoenn#090Kitakami#010
  1. Its fragrance attracts a swarm of VOLBEAT, so they draw over 200 patterns in the night sky.

    HeartGold · SoulSilver · X
  2. With its sweet aroma, it guides VOLBEAT to draw signs with light in the night sky.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · Y
  3. It guides VOLBEAT to draw signs in night skies. There are scientists that study the patterns it creates.

    FireRed · LeafGreen
  4. A nocturnal Pokémon that becomes active upon nightfall. It leads a VOLBEAT swarm to draw patterns in the night sky. Over 200 different patterns have been confirmed.

    Emerald
  5. ILLUMISE leads a flight of illuminated VOLBEAT to draw signs in the night sky. This Pokémon is said to earn greater respect from its peers by composing more complex designs in the sky.

    Sapphire · Alpha Sapphire
  6. ILLUMISE attracts a swarm of VOLBEAT using a sweet fragrance. Once the VOLBEAT have gathered, this Pokémon leads the lit-up swarm in drawing geometric designs on the canvas of the night sky.

    Ruby · Omega Ruby

Names around the world

English
Illumise
Japanese
イルミーゼ
Japanese (romaji)
Illumise
Korean
네오비트
Chinese (Traditional)
甜甜螢
Chinese (Simplified)
甜甜萤
French
Lumivole
German
Illumise
Spanish
Illumise
Italian
Illumise

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI · Gen V

Generation IV

Generation III

Training

1 Spe
150 ≈19.6% with a Poké Ball at full HP
70
151
Fluctuating

Breeding

BugHuman-Like
♂ 0%♀ 100%
15 egg cycles ≈4,080 steps (Gen IV–VII)

Where to find

Y 3 areas
  • Friend Safari (Bug)Walking in tall grass or a cave · Lv 30
  • Road 7Walking in purple flowers, Walking in tall grass or a cave, Walking in yellow flowers · Lv 13
  • Unknown areaInteracting with a Berry Tree · Lv 14–15
X 3 areas
  • Friend Safari (Bug)Walking in tall grass or a cave · Lv 30
  • Road 7Walking in purple flowers, Walking in tall grass or a cave, Walking in yellow flowers · Lv 13
  • Unknown areaInteracting with a Berry Tree · Lv 14–15
SoulSilver 2 areas
  • National ParkWalking in tall grass or a cave · Lv 26–36
  • Safari Zone WastelandWalking in tall grass or a cave · Lv 46
HeartGold 2 areas
  • National ParkWalking in tall grass or a cave · Lv 26–36
  • Safari Zone WastelandWalking in tall grass or a cave · Lv 46
Platinum 1 area
  • Road 229Walking in tall grass or a cave · Lv 49
Pearl 1 area
  • Road 229Walking in tall grass or a cave · Lv 50
Diamond 1 area
  • Road 229Walking in tall grass or a cave · Lv 50
Emerald 1 area
  • Road 117Walking in tall grass or a cave · Lv 13–14
Sapphire 1 area
  • Road 117Walking in tall grass or a cave · Lv 13
Ruby 1 area
  • Road 117Walking in tall grass or a cave · Lv 13–14

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.