DexDB

No. 0825

Dottler

Radome Pokémon

Dottler
Official art
Height
0.4 m 1′04″
Weight
19.5 kg 43.0 lbs
Base stat total
335 Higher than 28% of Pokémon
Introduced
Gen VIII Sword & Shield
Abilities
As it grows inside its shell, it uses its psychic abilities to monitor the outside world and prepare for evolution.
See all 2 entries

Base stats

HP50125–157210–304
Atk3549–9567–185
Def8090–145148–284
SpA5063–11294–218
SpD9099–156166–306
Spe3045–9058–174
Total335Higher than 28% of Pokémon
HP50Atk35Def80Spe30SpD90SpA50

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpD.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

BugPsychicshow which type causes itweaknessresistance

Weak to

2×
Bug (because of Psychic)Dark (because of Psychic)Fire (because of Bug)Flying (because of Bug)Ghost (because of Psychic)Rock (because of Bug)

Resists

½×
Grass (because of Bug)Ground (because of Bug)Psychic (because of Psychic)
¼×
Fighting (because of Bug and Psychic)
Takes normal damage from 8 types
NormalPoisonSteelWaterElectricIceDragonFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 30); Scarf and Tailwind use the Max+ value.

Max+90Max82No SP50Min45Scarf135Tailwind180

At max Speed, Dottler outspeeds 5 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 2.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mega GengarTimid · 32 SP · #26 on Showdown
  3. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  4. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  5. 184WhimsicottTimid · 32 SP · #23 on Showdown
  6. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  7. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  8. 172SneaslerAdamant · 32 SP · #2 on Showdown
  9. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  10. 169GarchompJolly · 32 SP · #19 on Showdown
  11. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  12. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  13. 161IndeedeeTimid · 32 SP · #30 on Showdown
  14. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  15. 150ArchaludonTimid · 32 SP · #9 on Showdown
  16. 149GholdengoTimid · 32 SP · #8 on Showdown
  17. 143BasculegionJolly · 32 SP · #6 on Showdown
  18. 128PelipperTimid · 32 SP · #12 on Showdown
  19. 120VolcaronaBold · 0 SP · #25 on Showdown
  20. 105RillaboomAdamant · 0 SP · #1 on Showdown
  21. 101MiloticCalm · 0 SP · #15 on Showdown
  22. 95SylveonModest · 15 SP · #18 on Showdown
  23. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  24. 90Dottler · Max+32 SP, Speed-raising alignment
  25. 90PolitoedCalm · 0 SP · #22 on Showdown
  26. 90SinistchaBold · 0 SP · #24 on Showdown
  27. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  28. 82Dottler · Max32 SP, neutral alignment
  29. 80IncineroarCareful · 0 SP · #3 on Showdown
  30. 80FarigirafBold · 0 SP · #11 on Showdown
  31. 70KingambitAdamant · 0 SP · #5 on Showdown
  32. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown
  33. 50Dottler · No SP0 SP, neutral alignment

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
National DexNFE

Evolution

Moves

Level up 7

EvoConfusion10% chance to confuse the target.PsychicSpec50100%25
EvoLight ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
EvoReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
1Confusion10% chance to confuse the target.PsychicSpec50100%25
1Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
1ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
1Struggle Bug100% chance to lower the foe(s) Sp. Atk by 1.BugSpec50100%20

TM / HM / TR 37

TM11Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
TM17Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM18ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM19SafeguardFor 5 turns, protects user's party from status.NormalStatus——25
TM21RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM24SnoreUser must be asleep. 30% chance to flinch target.NormalSpec50100%15
TM25ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM31AttractA target of the opposite gender gets infatuated.NormalStatus—100%15
TM39FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM41Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM44ImprisonNo foe can use any move known by the user.PsychicStatus——10
TM57PaybackPower doubles if the user moves after the target.DarkPhys50100%10
TM60Power SwapSwaps Attack and Sp. Atk stat stages with target.PsychicStatus——10
TM61Guard SwapSwaps Defense and Sp. Def changes with target.PsychicStatus——10
TM70Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM71Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch.PsychicStatus——10
TM72Magic RoomFor 5 turns, all held items have no effect.PsychicStatus——10
TM76RoundPower doubles if others used Round this turn.NormalSpec60100%15
TM91Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
TR11Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TR18Leech LifeUser recovers 50% of the damage dealt.BugPhys80100%10
TR20SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TR25PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TR26EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TR27Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TR33Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TR34Future SightHits two turns after being used.PsychicSpec120100%10
TR38TrickUser switches its held item with the target's.PsychicStatus—100%10
TR40Skill SwapThe user and the target trade Abilities.PsychicStatus——10
TR46Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TR49Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TR61Bug Buzz10% chance to lower the target's Sp. Def by 1.BugSpec90100%10
TR65Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TR69Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TR82Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TR83Ally SwitchUser and ally swap positions; using again can fail.PsychicStatus——15
TR99Body PressUses user's Def stat as Atk in damage calculation.FightingPhys80100%10

Tutor 1

TutorExpanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10

Biology

Dottler has an orange, blob-like body, though most of it is covered by its geometric-shaped, radome-like shell, with only its face and underside visible. It has cyan, beady, crystalline eyes similar to those of its pre-evolved form; a pair of blue feelers in a V-shape on each side of its face and four blue feet under its body.

The shell on Dottler's back is so heavy, it prevents it from getting food to eat and water to drink, leaving very small holes to breathe through. While growing inside, Dottler uses its shell to examine its environment, using its psychic powers to keep itself protected and gather information about its habitat until it evolves.

Adapted from Wikipedia: List of generation VIII Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Radome Pokémon
Galar · Sword & Shield
Color
Yellow
—
Galar#011Isle of Armor#015
  1. As it grows inside its shell, it uses its psychic abilities to monitor the outside world and prepare for evolution.

    Shield
  2. It barely moves, but it’s still alive. Hiding in its shell without food or water seems to have awakened its psychic powers.

    Sword

Names around the world

English
Dottler
Japanese
レドームシ
Japanese (romaji)
Redomushi
Korean
레돔벌레
Chinese (Traditional)
天罩蟲
Chinese (Simplified)
天罩虫
French
Coléodôme
German
Keradar
Spanish
Dottler
Italian
Dottler

Sprites

Artwork and 3D models

Generation VIII · animated models

Training

2 SpD
120 ≈15.7% with a Poké Ball at full HP
50
117
Medium

Breeding

Bug
♂ 50%♀ 50%
15 egg cycles ≈4,080 steps (Gen IV–VII)

Where to find

Evolves from Blipbug: Level 10.

Shield: The Isle of Armor 4 areas
  • Fields of Honor (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Forest of Focus (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Training Lowlands (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
  • Workout Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Sword: The Isle of Armor 4 areas
  • Fields of Honor (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Forest of Focus (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Training Lowlands (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
  • Workout Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Shield 12 areas
  • Bridge Field (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Bridge Field (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Dappled Grove (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Giant's Cap (Area 2)Walking in the overworld · Lv 28–60
  • Giant's Cap (Main Area)Walking in tall grass or a cave · Lv 26–60
  • Giant's Mirror (Main Area)Walking in tall grass or a cave · Lv 26–60
  • Rolling Fields (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Rolling Fields (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Rolling Fields (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Route 5Walking in tall grass or a cave · Lv 16–18
  • South Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Stony Wilderness (Main Area)Walking in tall grass or a cave · Lv 26–60
Sword 13 areas
  • Bridge Field (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–30
  • Bridge Field (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Bridge Field (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Dappled Grove (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Giant's Cap (Area 2)Walking in the overworld · Lv 28–60
  • Giant's Cap (Main Area)Walking in tall grass or a cave · Lv 26–60
  • Giant's Mirror (Main Area)Walking in tall grass or a cave · Lv 26–60
  • Rolling Fields (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Rolling Fields (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Rolling Fields (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Route 5Walking in tall grass or a cave · Lv 16–18
  • South Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Stony Wilderness (Main Area)Walking in tall grass or a cave · Lv 26–60

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.