No. 0462
Magnezone
Magnet Area Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Magnezone is an Electric/Steel-type Pokémon, 4× weak to Ground and 2× weak to Fighting and Fire, with a base stat total of 535. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.2 m 3′11″
- Weight
- 180 kg 396.8 lbs
- Base stat total
- 535 Higher than 85% of Pokémon
- Introduced
- Gen IV Diamond & Pearl
I theorize that a special magnetic field influenced this Pokémon, changing its molecular structure and causing it to evolve. It emits strange radio waves toward space from its antenna.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
ElectricSteelshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 3 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 60); Scarf and Tailwind use the Max+ value.
At max Speed, Magnezone outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
Prevents opposing Steel-type Pokémon from choosing to switch out.
Everything about Magnet Pull →Other Pokémon with Magnet Pull 8
If this Pokémon is at full HP, it survives one hit with at least 1 HP. to .
Everything about Sturdy →Other Pokémon with Sturdy 42
Geodude
Graveler
Golem
Magnemite
Magneton
Onix
Sudowoodo
Pineco
Forretress
Steelix
Shuckle
Skarmory
Donphan
Nosepass
Aron
Lairon
Aggron
Relicanth
Regirock
Shieldon
Bastiodon
Bonsly
Probopass
Roggenrola
Boldore
Gigalith
Sawk
Dwebble
Crustle
Tirtouga
Carracosta
Tyrunt
Carbink
Bergmite
Avalugg
Togedemaru
Cosmoem
Nacli
Naclstack
Garganacl
Cornerstone Mask Ogerpon
ArchaludonThis Pokémon's attacks have 1.3× power if it is the last to move in a turn.
Everything about Analytic →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
5.4% of teams · rank #42 · Singles · 1630 weighting · 20,763 battles · Sep 2026
Most common build
- Item
Assault Vest- Ability
- Nature
- Modest
- EVs
- 116 HP / 252 SpA / 56 SpD / 84 Spe
- Tera Type
- Flying
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games5.3%
- 1500 weighting5.2%
- 1630 weighting5.4%
- 1760 weighting4.2%
Usage by month
Moves
- Flash Cannon91.3%
- Body Press74.3%
- Volt Switch60.9%
- Discharge42.8%
- Thunderbolt41.3%
- Iron Defense38.9%
- Tri Attack30.6%
- Steel Beam6.9%
- Substitute3.7%
- Mirror Coat3.5%
Items
Assault Vest37.7%
Rocky Helmet23.7%
Choice Specs19.9%
Leftovers15.5%
Grassy Seed1.2%
Choice Scarf0.7%
Abilities
- 53.8%
- 45.3%
- 0.9%
EV spreads
- Modest 116 HP / 252 SpA / 56 SpD / 84 Spe18.6%
- Modest 252 SpA / 4 SpD / 252 Spe10.8%
- Modest 248 HP / 8 Def / 252 SpA10.3%
- Modest 248 HP / 252 SpA / 8 SpD9.0%
- Modest 208 HP / 84 Def / 216 Spe8.5%
Tera types
- Flying32.0%
- Water23.9%
- Grass11.6%
- Fighting10.7%
3.3% of teams · rank #46 · Singles · 1630 weighting · 33,671 battles · Sep 2026
Most common build
- Item
Assault Vest- Ability
- Nature
- Modest
- EVs
- 72 HP / 252 SpA / 184 Spe
- Tera Type
- Flying
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games2.0%
- 1500 weighting2.5%
- 1630 weighting3.3%
- 1760 weighting5.7%
Usage by month
Moves
- Flash Cannon98.2%
- Body Press74.7%
- Volt Switch63.8%
- Thunderbolt51.2%
- Discharge44.2%
- Mirror Coat25.9%
- Iron Defense20.6%
- Steel Beam11.7%
- Magnet Rise4.3%
- Tri Attack3.1%
Items
Assault Vest38.2%
Choice Scarf21.3%
Air Balloon20.2%
Choice Specs15.1%
Leftovers4.2%
Rocky Helmet0.9%
Abilities
- 93.8%
- 6.1%
- 0.1%
EV spreads
- Modest 72 HP / 252 SpA / 184 Spe17.8%
- Timid 8 Def / 252 SpA / 248 Spe14.7%
- Calm 252 HP / 140 SpD / 116 Spe11.6%
- Timid 4 Def / 252 SpA / 252 Spe6.4%
- Timid 40 HP / 252 SpA / 216 Spe4.6%
Tera types
- Flying34.3%
- Grass19.1%
- Electric17.0%
- Fighting11.9%
Common teammates
1.0% of teams · rank #103 · Singles, all Pokémon · 1630 weighting · 426,601 battles · Sep 2026
Most common build
- Item
Choice Specs- Ability
- Nature
- Modest
- EVs
- 168 HP / 252 SpA / 88 Spe
- Thunderbolt
- Hidden Power Fire
- Flash Cannon
- Volt Switch
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games1.1%
- 1500 weighting1.0%
- 1630 weighting1.0%
- 1760 weighting1.4%
Usage by month
Moves
- Thunderbolt93.3%
- Hidden Power Fire89.6%
- Flash Cannon86.7%
- Volt Switch79.6%
- Substitute12.7%
- Body Press9.4%
- Steel Beam7.1%
- Iron Defense4.3%
- Hidden Power Ice3.3%
- Teleport2.8%
Items
Choice Specs60.8%
Electrium Z10.3%
Choice Scarf7.5%
Assault Vest5.9%
Air Balloon4.5%
Steelium Z4.3%
Abilities
- 96.2%
- 3.2%
- 0.5%
EV spreads
- Modest 168 HP / 252 SpA / 88 Spe22.8%
- Timid 4 Def / 252 SpA / 252 Spe11.1%
- Modest 252 SpA / 4 SpD / 252 Spe10.4%
- Timid 4 HP / 252 SpA / 252 Spe9.3%
- Modest 8 HP / 248 SpA / 252 Spe6.4%
Common teammates
Pinsir-Mega34.3%
Slowbro31.4%
Hydreigon25.1%
Landorus-Therian24.1%
Excadrill24.0%
Conkeldurr23.6%
Hatterene14.2%
Garchomp13.1%
Checks & counters
Terapagos89.8%
Clodsire84.5%
Zamazenta86.7%
Garchomp80.7%
Iron Valiant76.8%
Iron Treads75.7%
0.4% of teams · rank #173 · Singles, one type per team · 1630 weighting · 63,572 battles · Sep 2026
Most common build
- Item
Air Balloon- Ability
- Nature
- Timid
- EVs
- 80 HP / 248 Def / 180 Spe
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games1.0%
- 1500 weighting0.6%
- 1630 weighting0.4%
- 1760 weighting0.2%
Usage by month
Moves
- Flash Cannon94.4%
- Thunderbolt52.6%
- Body Press49.6%
- Volt Switch44.6%
- Iron Defense43.5%
- Substitute39.7%
- Tri Attack18.7%
- Mirror Coat13.9%
- Steel Beam13.2%
- Explosion6.8%
Items
Air Balloon43.8%
Assault Vest23.9%
Choice Specs13.0%
Choice Scarf6.0%
Leftovers4.0%
Chople Berry3.7%
Abilities
- 65.1%
- 20.8%
- 14.1%
EV spreads
- Timid 80 HP / 248 Def / 180 Spe37.1%
- Timid 252 SpA / 4 SpD / 252 Spe11.8%
- Modest 252 HP / 252 SpA / 4 SpD7.8%
- Modest 248 HP / 60 SpA / 24 SpD / 176 Spe7.5%
- Quiet 248 HP / 8 Atk / 252 SpA5.1%
Common teammates
Rotom-Wash61.6%
Regieleki42.7%
Iron Thorns39.3%
Pincurchin38.6%
Oricorio-Pom-Pom38.0%
Raging Bolt37.0%
Iron Hands34.8%
Sandy Shocks27.9%
0.3% of teams · rank #118 · Singles · 1695 weighting · 574,541 battles · Sep 2026
Most common build
- Item
Choice Specs- Ability
- Nature
- Modest
- EVs
- 252 SpA / 4 SpD / 252 Spe
- Tera Type
- Steel
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.7%
- 1500 weighting0.5%
- 1695 weighting0.3%
- 1825 weighting0.2%
Usage by month
Moves
- Thunderbolt90.7%
- Flash Cannon90.7%
- Volt Switch76.9%
- Steel Beam50.7%
- Body Press40.8%
- Iron Defense28.3%
- Reflect5.0%
- Discharge4.5%
- Eerie Impulse4.0%
- Mirror Coat2.8%
Items
Choice Specs55.8%
Covert Cloak10.8%
Expert Belt8.3%
Assault Vest6.8%
Leftovers6.7%
Choice Scarf3.6%
Abilities
- 52.6%
- 45.6%
- 1.8%
EV spreads
- Modest 252 SpA / 4 SpD / 252 Spe46.0%
- Bold 252 Def / 76 SpA / 180 Spe10.8%
- Modest 136 Def / 120 SpA / 252 Spe4.5%
- Modest 32 HP / 44 Def / 180 SpA / 252 Spe4.0%
- Modest 248 HP / 252 SpA / 8 SpD3.9%
Tera types
- Steel44.5%
- Fighting21.2%
- Flying11.8%
- Fairy11.0%
Common teammates
Staraptor37.4%
Great Tusk32.9%
Tentacruel28.8%
Zapdos24.6%
Weavile22.6%
Ogerpon22.1%
Alomomola20.1%
Weezing-Galar18.4%
Evolution
Moves
Level up 19
| 1 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
|---|---|---|---|---|---|---|
| 1 | Magnetic FluxRaises Def, Sp. Def of allies with Plus/Minus by 1. | Electric | Status | — | — | 20 |
| 1 | Mirror CoatIf hit by special attack, returns double damage. | Psychic | Spec | — | 100% | 20 |
| 1 | SupersonicCauses the target to become confused. | Normal | Status | — | 55% | 20 |
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 1 | Thunder Shock10% chance to paralyze the target. | Electric | Spec | 40 | 100% | 30 |
| 1 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| 1 | Tri Attack20% chance to paralyze or burn or freeze target. | Normal | Spec | 80 | 100% | 10 |
| 12 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| 16 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| 20 | Spark30% chance to paralyze the target. | Electric | Phys | 65 | 100% | 20 |
| 24 | ScreechLowers the target's Defense by 2. | Normal | Status | — | 85% | 40 |
| 28 | Magnet RiseFor 5 turns, the user has immunity to Ground. | Electric | Status | — | — | 10 |
| 34 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Spec | 80 | 100% | 10 |
| 40 | Discharge30% chance to paralyze adjacent Pokémon. | Electric | Spec | 80 | 100% | 15 |
| 46 | Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85% | 40 |
| 52 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| 58 | Lock-OnUser's next move will not miss the target. | Normal | Status | — | — | 5 |
| 64 | Zap Cannon100% chance to paralyze the target. | Electric | Spec | 120 | 50% | 5 |
TM / HM / TR 42
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM48 | Volt SwitchUser switches out after damaging the target. | Electric | Spec | 70 | 100% | 20 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM72 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM89 | Body PressUses user's Def stat as Atk in damage calculation. | Fighting | Phys | 80 | 100% | 10 |
| TM93 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Spec | 80 | 100% | 10 |
| TM96 | Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100% | 15 |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM104 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TM121 | Heavy SlamMore power the heavier the user than the target. | Steel | Phys | — | 100% | 10 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM136 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM170 | Steel BeamUser loses 50% max HP. | Steel | Spec | 140 | 95% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM173 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| TM178 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| TM180 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM210 | Supercell SlamUser is hurt by 50% of its max HP if it misses. | Electric | Phys | 100 | 95% | 15 |
| TM211 | Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Spec | 55 | 95% | 15 |
| TM223 | Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85% | 40 |
| TM225 | Hard PressMore power the more HP the target has left. | Steel | Phys | — | 100% | 10 |
No moves match those filters.
Biology
Exposing it to a special magnetic field rearranged its cells, causing it to evolve. Its three units generate magnetism. A group actually tried to make it evolve again, but failed.
Sometimes if two of them meet, the magnetism they produce is so strong that they attract each other and then are unable to move. There have been mentions of UFO sightings, but it is usually just Magnezone flying by. As it flies, it seems to be receiving and transmitting strange radio signals for unknown reasons.
It uses its radar to monitor its territory, and intruders are quickly Hyper Beamed away.
Adapted from Wikipedia: List of generation IV Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#303 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Magnet Area Pokémon
- Sinnoh · Diamond & Pearl
- Color
- Gray
- —
- Pal Park area
- Mountain
I theorize that a special magnetic field influenced this Pokémon, changing its molecular structure and causing it to evolve. It emits strange radio waves toward space from its antenna.
Legends: ArceusIt’s thought that a special magnetic field changed the molecular structure of this Pokémon’s body, and that’s what caused the Pokémon’s evolution.
ShieldSome say that Magnezone receives signals from space via the antenna on its head and that it’s being controlled by some mysterious being.
SwordThere are still people who believe that this Pokémon came from outer space. It emanates a powerful magnetic field.
Ultra MoonIt uses radar to monitor its territory. Intruders are quickly disposed of with a hyper beam.
Ultra SunAs it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin, while transmitting signals of unknown purpose.
MoonThree units generate magnetism. There have been many mistaken reports of UFO sightings when Magnezone flies through the night sky.
SunSometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.
Black 2 · White 2 · X · Omega RubyExposure to a special magnetic field changed MAGNETON’s molecular structure, turning it into MAGNEZONE.
HeartGold · SoulSilverA group tried to use scientific means to make MAGNEZONE evolve, but their efforts ended in failure.
Platinum · Black · WhiteIt evolved from exposure to a special magnetic field. Three units generate magnetism.
Diamond · Pearl · Y · Alpha Sapphire
Names around the world
- English
- Magnezone
- Japanese
- ジバコイル
- Japanese (romaji)
- Jibacoil
- Korean
- 자포코일
- Chinese (Traditional)
- 自爆磁怪
- Chinese (Simplified)
- 自爆磁怪
- French
- Magnézone
- German
- Magnezone
- Spanish
- Magnezone
- Italian
- Magnezone
Sprites
Artwork and 3D models
Generation IX · animated models
Generation VIII · animated models
Gen VII · Gen VI · Gen V
Generation IV
Training
- 3 SpA
- 30 ≈3.9% with a Poké Ball at full HP
- 70
- 241
- Medium
Breeding
- Mineral
- Genderless
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Evolves from Magneton: Use Thunder Stone.
Shield: The Isle of Armor 10 areas
- Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Challenge BeachSpecial overworld spawn in a fixed location. · Lv 36–60
- Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Insular SeaSpecial overworld spawn in a fixed location. · Lv 50–60
- Loop LagoonSpecial overworld spawn in a fixed location. · Lv 50–60
- Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Sword: The Isle of Armor 10 areas
- Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Challenge BeachSpecial overworld spawn in a fixed location. · Lv 36–60
- Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Insular SeaSpecial overworld spawn in a fixed location. · Lv 50–60
- Loop LagoonSpecial overworld spawn in a fixed location. · Lv 50–60
- Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
White 2 1 area
- P2 LaboratoryWalking in rustling grass · Lv 59
Black 2 1 area
- P2 LaboratoryWalking in rustling grass · Lv 59
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.