No. 0605
Elgyem
Cerebral Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Elgyem is a Psychic-type Pokémon, 2× weak to Bug, Ghost and Dark, with a base stat total of 335. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.5 m 1′08″
- Weight
- 9 kg 19.8 lbs
- Base stat total
- 335 Higher than 28% of Pokémon
- Introduced
- Gen V Black & White
This Pokémon was discovered about 50 years ago. Its highly developed brain enables it to exert its psychic powers.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 13 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 30); Scarf and Tailwind use the Max+ value.
At max Speed, Elgyem outspeeds 5 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 2.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon does not take damage from attacks made by its allies.
Everything about Telepathy →If another Pokémon // this Pokémon, it also gets that status.
Everything about Synchronize →This Pokémon's attacks have 1.3× power if it is the last to move in a turn.
Everything about Analytic →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 13
| 1 | Confusion10% chance to confuse the target. | Psychic | Spec | 50 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | GrowlLowers the foe(s) Attack by 1. | Normal | Status | — | 100% | 40 |
| 6 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| 12 | TeleportUser switches out. | Psychic | Status | — | — | 20 |
| 18 | Psybeam10% chance to confuse the target. | Psychic | Spec | 65 | 100% | 20 |
| 24 | Guard SplitAverages Defense and Sp. Def stats with target. | Psychic | Status | — | — | 10 |
| 24 | Power SplitAverages Attack and Sp. Atk stats with target. | Psychic | Status | — | — | 10 |
| 30 | Headbutt30% chance to make the target flinch. | Normal | Phys | 70 | 100% | 15 |
| 36 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| 43 | RecoverHeals the user by 50% of its max HP. | Normal | Status | — | — | 5 |
| 48 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| 54 | Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch. | Psychic | Status | — | — | 10 |
| 60 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
TM / HM / TR 40
| TM14 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
|---|---|---|---|---|---|---|
| TM16 | ScreechLowers the target's Defense by 2. | Normal | Status | — | 85% | 40 |
| TM17 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM18 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM19 | SafeguardFor 5 turns, protects user's party from status. | Normal | Status | — | — | 25 |
| TM21 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM22 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM23 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM24 | SnoreUser must be asleep. 30% chance to flinch target. | Normal | Spec | 50 | 100% | 15 |
| TM25 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM30 | Steel Wing10% chance to raise the user's Defense by 1. | Steel | Phys | 70 | 90% | 25 |
| TM31 | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
| TM33 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM39 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM44 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| TM48 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM60 | Power SwapSwaps Attack and Sp. Atk stat stages with target. | Psychic | Status | — | — | 10 |
| TM61 | Guard SwapSwaps Defense and Sp. Def changes with target. | Psychic | Status | — | — | 10 |
| TM70 | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM71 | Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch. | Psychic | Status | — | — | 10 |
| TM76 | RoundPower doubles if others used Round this turn. | Normal | Spec | 60 | 100% | 15 |
| TR08 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TR11 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TR12 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| TR20 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TR25 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Spec | 80 | 100% | 10 |
| TR26 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TR27 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TR33 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TR35 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| TR38 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TR40 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TR44 | Cosmic PowerRaises the user's Defense and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TR49 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TR58 | Dark Pulse20% chance to make the target flinch. | Dark | Spec | 80 | 100% | 15 |
| TR65 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| TR68 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| TR69 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TR82 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spec | 20 | 100% | 10 |
| TR83 | Ally SwitchUser and ally swap positions; using again can fail. | Psychic | Status | — | — | 15 |
Egg moves 4
| Egg | Astonish30% chance to make the target flinch. | Ghost | Phys | 30 | 100% | 15 |
|---|---|---|---|---|---|---|
| Egg | Destiny BondIf an opponent knocks out the user, it also faints. | Ghost | Status | — | — | 5 |
| Egg | DisableFor 4 turns, disables the target's last move used. | Normal | Status | — | 100% | 20 |
| Egg | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
Tutor 2
| Tutor | Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Spec | 80 | 100% | 10 |
|---|---|---|---|---|---|---|
| Tutor | Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2. | Rock | Spec | 120 | 90% | 10 |
No moves match those filters.
Biology
Elgyem uses its psychic power to squeeze its foes' brains, causing headaches. It was first seen 50 years ago in the desert, and some say a crashed UFO is the origin of it. Some people think aliens exist, but sometimes it might just be an Elgyem flying by.
If it stands near a TV, strange scenery appears, and some think these pictures are from its home.
Design & origin
Elgyem's English name comes from LGM (an abbreviation of "Little Green Men").
Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#679 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Cerebral Pokémon
- Unova · Black & White
- Color
- Blue
- —
This Pokémon was discovered about 50 years ago. Its highly developed brain enables it to exert its psychic powers.
ShieldIf this Pokémon stands near a TV, strange scenery will appear on the screen. That scenery is said to be from its home.
SwordThis Pokémon is shrouded in mystery. It’s said to have appeared from a UFO that fell from the sky about 50 years ago.
Ultra MoonIt controls tremendous psychic power. Most reports of alien sightings are actually just people mistaking Elgyem for an alien.
Ultra SunRumors of its origin are linked to a UFO crash site in the desert 50 years ago.
Black 2 · White 2 · Y · Alpha SapphireThis Pokémon had never been seen until it appeared from far in the desert 50 years ago.
WhiteIt uses its strong psychic power to squeeze its opponent’s brain, causing unendurable headaches.
Black · X · Omega Ruby
Names around the world
- English
- Elgyem
- Japanese
- リグレー
- Japanese (romaji)
- Ligray
- Korean
- 리그레
- Chinese (Traditional)
- 小灰怪
- Chinese (Simplified)
- 小灰怪
- French
- Lewsor
- German
- Pygraulon
- Spanish
- Elgyem
- Italian
- Elgyem
Sprites
Artwork and 3D models
Gen VIII · Gen VII · Gen VI · Gen V
Training
- 1 SpA
- 255 ≈33.3% with a Poké Ball at full HP
- 70
- 67
- Medium
Breeding
- Human-Like
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Shield: The Isle of Armor 4 areas
- Challenge Beach (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Soothing Wetlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Stepping-Stone Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Training Lowlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Sword: The Isle of Armor 4 areas
- Challenge Beach (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Soothing Wetlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Stepping-Stone Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Training Lowlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Shield 4 areas
- Bridge FieldWalking in tall grass or a cave, Walking in the overworld · Lv 26–60
- Motostoke RiverbankWalking in tall grass or a cave · Lv 26–60
- Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Sword 4 areas
- Bridge FieldWalking in tall grass or a cave, Walking in the overworld · Lv 26–60
- Motostoke RiverbankWalking in tall grass or a cave · Lv 26–60
- Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Ultra Moon 1 area
- Mount HokulaniWalking in tall grass or a cave · Lv 27–30
Ultra Sun 1 area
- Mount HokulaniWalking in tall grass or a cave · Lv 27–30
White 2 3 areas
- Celestial Tower (3F)Walking in tall grass or a cave · Lv 30–31
- Celestial Tower (4F)Walking in tall grass or a cave · Lv 30–32
- Celestial Tower (5F)Walking in tall grass or a cave · Lv 30–33
Black 2 3 areas
- Celestial Tower (3F)Walking in tall grass or a cave · Lv 30–31
- Celestial Tower (4F)Walking in tall grass or a cave · Lv 30–32
- Celestial Tower (5F)Walking in tall grass or a cave · Lv 30–33
White 3 areas
- Celestial Tower (3F)Walking in tall grass or a cave · Lv 26–28
- Celestial Tower (4F)Walking in tall grass or a cave · Lv 26–29
- Celestial Tower (5F)Walking in tall grass or a cave · Lv 26–29
Black 3 areas
- Celestial Tower (3F)Walking in tall grass or a cave · Lv 26–28
- Celestial Tower (4F)Walking in tall grass or a cave · Lv 26–29
- Celestial Tower (5F)Walking in tall grass or a cave · Lv 26–29
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.