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No. 0081

Magnemite

Magnet Pokémon

Magnemite official artwork
Official art

Magnemite is an Electric/Steel-type Pokémon, 4× weak to Ground and 2× weak to Fighting and Fire, with a base stat total of 325. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.3 m 1′00″
Weight
6 kg 13.2 lbs
Base stat total
325 Higher than 25% of Pokémon
Introduced
Gen I Red & Green (JP)
Abilities
A bizarre Pokémon with but a single eye embedded in an iron sphere. I suspect this creature levitates due to the magnetism it emits from its arms, which resemble horseshoe-shaped magnets.
See all 20 entries

Base stats

HP25100–132160–254
Atk3549–9567–185
Def7081–134130–262
SpA95103–161175–317
SpD5567–117103–229
Spe4558–10685–207
Total325Higher than 25% of Pokémon
HP25Atk35Def70Spe45SpD55SpA95

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

ElectricSteelshow which type causes itweaknessresistance

Weak to

4×
Ground (because of Electric and Steel)
2×
Fighting (because of Steel)Fire (because of Steel)

Resists

½×
Bug (because of Steel)Dragon (because of Steel)Electric (because of Electric)Fairy (because of Steel)Grass (because of Steel)Ice (because of Steel)Normal (because of Steel)Psychic (because of Steel)Rock (because of Steel)
¼×
Flying (because of Electric and Steel)Steel (because of Electric and Steel)

Immune to

0×
Poison (because of Steel)
Takes normal damage from 3 types
GhostWaterDark

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 45); Scarf and Tailwind use the Max+ value.

Max+106Max97No SP65Min58Scarf159Tailwind212

At max Speed, Magnemite outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Magnemite against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
106Magnemite · Max+32 SP, Speed-raising alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
97Magnemite · Max32 SP, neutral alignment
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
65Magnemite · No SP0 SP, neutral alignment
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesLC

0.2% of teams · rank #82 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026

Most common build

Ability
Nature
Modest
EVs
36 Def / 236 SpA / 236 Spe
Tera Type
Electric
  1. Flash Cannon
  2. Volt Switch
  3. Thunderbolt
  4. Tera Blast

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games3.5%
  • 1500 weighting1.4%
  • 1630 weighting0.2%
  • 1760 weighting0.1%

Usage by month

Oct 20250.2%

Abilities

  • 39.3%
  • 36.4%
  • 24.3%

EV spreads

  • Modest 36 Def / 236 SpA / 236 Spe20.1%
  • Timid 236 SpA / 236 Spe19.8%
  • Modest 236 SpA / 236 Spe14.9%
  • Timid 36 Def / 236 SpA / 236 Spe10.6%
  • Modest 196 Def / 236 SpA / 76 SpD9.9%

Tera types

  • Electric29.9%
  • Ground20.6%
  • Ice18.9%
  • Flying12.6%

Common teammates

Evolution

Moves

Level up 15

1TackleNo additional effect.NormalPhys40100%35
1Thunder Shock10% chance to paralyze the target.ElectricSpec40100%30
4SupersonicCauses the target to become confused.NormalStatus—55%20
8Thunder WaveParalyzes the target.ElectricStatus—90%20
12Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
16Gyro BallMore power the slower the user than the target.SteelPhys—100%5
20Spark30% chance to paralyze the target.ElectricPhys65100%20
24ScreechLowers the target's Defense by 2.NormalStatus—85%40
28Magnet RiseFor 5 turns, the user has immunity to Ground.ElectricStatus——10
32Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpec80100%10
36Discharge30% chance to paralyze adjacent Pokémon.ElectricSpec80100%15
40Metal SoundLowers the target's Sp. Def by 2.SteelStatus—85%40
44Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
48Lock-OnUser's next move will not miss the target.NormalStatus——5
52Zap Cannon100% chance to paralyze the target.ElectricSpec12050%5

TM / HM / TR 35

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM48Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM51SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM72Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM93Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpec80100%10
TM96Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—100%15
TM99Iron Head30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM104Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TM121Heavy SlamMore power the heavier the user than the target.SteelPhys—100%10
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM136Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM147Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM170Steel BeamUser loses 50% max HP.SteelSpec14095%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM173Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
TM178Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
TM180Gyro BallMore power the slower the user than the target.SteelPhys—100%5
TM211Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpec5595%15
TM223Metal SoundLowers the target's Sp. Def by 2.SteelStatus—85%40

Egg moves 2

EggElectroweb100% chance to lower the foe(s) Speed by 1.ElectricSpec5595%15
EggExplosionHits adjacent Pokémon. The user faints.NormalPhys250100%5

Biology

The two magnets on its side are used for discharging attacks and floating; they are powerful enough to draw in iron objects from up to 300 feet away, and get stronger the faster they spin. It becomes incapable of flight if it runs out of electricity. It is attracted to electromagnetic waves from devices such as Pokégears, and attaches itself to power breakers.

Power outages not caused by storms could be the result of a colony of Magnemite feeding. Touching it while it is eating electricity will give a full body shock. Its numbers have been decreasing because most modern power lines are buried under the ground.

Adapted from Wikipedia: List of generation I Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Magnet Pokémon
Kanto · Red & Green (JP)
Color
Gray
Rough Terrain
Pal Park area
Mountain
Kanto#081Original Johto#118Original Hoenn#082Extended Sinnoh#178Updated Johto#119Updated Unova#048Mountain Kalos#069New Hoenn#084Original Alola#047Original Melemele#047Original Ula’ula#025Updated Alola#054Updated Melemele#054Updated Ula’ula#025Let’s Go Kanto#081Isle of Armor#105Hisui#177Paldea#209Blueberry#116
  1. A bizarre Pokémon with but a single eye embedded in an iron sphere. I suspect this creature levitates due to the magnetism it emits from its arms, which resemble horseshoe-shaped magnets.

    Legends: Arceus
  2. It subsists on electricity. As Magnemite flies, it emits electromagnetic waves from the units on each side of its body.

    Shield
  3. At times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it’ll start moving again.

    Sword
  4. It is hatched with the ability to defy gravity. It floats while emitting powerful electromagnetic waves.

    Let’s Go, Pikachu! · Let’s Go, Eevee!
  5. Perhaps because electrical lines are often buried these days, the number of Magnemite attacks on power plants has increased.

    Ultra Moon
  6. It’s frequently the cause of power outages, which is why some power plants send out electrical signals that it can’t stand.

    Ultra Sun
  7. It sends out electromagnetic waves, which let it float through the air. Touching it while it’s eating electricity will give you a full-body shock.

    Moon
  8. They gather in places where electricity is available. They can be found clinging to the steel towers used to support power lines.

    Sun
  9. The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.

    Black 2 · White 2
  10. The faster the units at its sides rotate, the greater the magnetic force they generate.

    Platinum · Black · White
  11. The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.

    Diamond · Pearl
  12. It moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.

    FireRed · Y
  13. The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.

    Emerald
  14. MAGNEMITE floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.

    Sapphire · Alpha Sapphire
  15. MAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.

    Ruby · Omega Ruby
  16. The electricity emitted by the units on each side of its body cause it to become a strong magnet.

    Crystal
  17. The units at the sides of its body generate anti­ gravity energy to keep it aloft in the air.

    Silver · SoulSilver · X
  18. It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.

    Gold · HeartGold
  19. It is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.

    Yellow
  20. Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

    Red · Blue · LeafGreen

Names around the world

English
Magnemite
Japanese
コイル
Japanese (romaji)
Coil
Korean
코일
Chinese (Traditional)
小磁怪
Chinese (Simplified)
小磁怪
French
Magnéti
German
Magnetilo
Spanish
Magnemite
Italian
Magnemite

Sprites

Artwork and 3D models

Generation IX · animated models

Generation VIII · animated models

Gen VII · Gen VI · Gen V

Generation IV

Generation III

Generation II

Generation I

Training

1 SpA
190 ≈24.8% with a Poké Ball at full HP
70
65
Medium

Breeding

Mineral
Genderless
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Isle of Armor 8 areas
  • Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Challenge BeachWalking in the overworld · Lv 10–60
  • Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Green 1 area
  • Power PlantWalking in tall grass or a cave · Lv 21–23
Red 1 area
  • Power PlantWalking in tall grass or a cave · Lv 21–23
Sword: The Isle of Armor 8 areas
  • Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Challenge BeachWalking in the overworld · Lv 10–60
  • Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
  • Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Let’s Go, Eevee! 1 area
  • Power PlantWalking in the overworld · Lv 37–42
Let’s Go, Pikachu! 1 area
  • Power PlantWalking in the overworld · Lv 37–42
Ultra Moon 3 areas
  • Hau'oli CityWalking in tall grass or a cave · Lv 6–9
  • Malie CityWalking in tall grass or a cave · Lv 25–28
  • Route 1Walking in tall grass or a cave · Lv 5–8
Ultra Sun 3 areas
  • Hau'oli CityWalking in tall grass or a cave · Lv 6–9
  • Malie CityWalking in tall grass or a cave · Lv 25–28
  • Route 1Walking in tall grass or a cave · Lv 5–8
Moon 4 areas
  • Hau'oli CityWalking in tall grass or a cave · Lv 5–8
  • Malie CityWalking in tall grass or a cave · Lv 24–27
  • Poké PelagoReceive as a gift · Lv 21–55
  • Route 1Walking in tall grass or a cave · Lv 6–8
Sun 4 areas
  • Hau'oli CityWalking in tall grass or a cave · Lv 5–8
  • Malie CityWalking in tall grass or a cave · Lv 24–27
  • Poké PelagoReceive as a gift · Lv 21–55
  • Route 1Walking in tall grass or a cave · Lv 6–8
Alpha Sapphire 2 areas
  • New MauvilleEncountering 5 Pokemon within grass, flowers, or within a cave · Lv 12
  • Road 110Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 6
Omega Ruby 2 areas
  • New MauvilleEncountering 5 Pokemon within grass, flowers, or within a cave · Lv 12
  • Road 110Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 6
White 2 2 areas
  • Virbank Complex (inner)Walking in dark grass, Walking in tall grass or a cave · Lv 10–13
  • Virbank Complex (outer)Walking in tall grass or a cave · Lv 10–11
Black 2 2 areas
  • Virbank Complex (inner)Walking in dark grass, Walking in tall grass or a cave · Lv 10–13
  • Virbank Complex (outer)Walking in tall grass or a cave · Lv 10–11
SoulSilver 6 areas
  • Road 11Walking in tall grass or a cave · Lv 15
  • Road 38Walking in tall grass or a cave · Lv 16
  • Road 39Walking in tall grass or a cave · Lv 16
  • Road 6Walking in tall grass or a cave · Lv 15
  • Safari Zone PeakWalking in tall grass or a cave · Lv 15–16
  • Safari Zone WastelandWalking in tall grass or a cave · Lv 15–17
HeartGold 6 areas
  • Road 11Walking in tall grass or a cave · Lv 15
  • Road 38Walking in tall grass or a cave · Lv 16
  • Road 39Walking in tall grass or a cave · Lv 16
  • Road 6Walking in tall grass or a cave · Lv 15
  • Safari Zone PeakWalking in tall grass or a cave · Lv 15–16
  • Safari Zone WastelandWalking in tall grass or a cave · Lv 15–17
Platinum 2 areas
  • Fuego IronworksWalking in tall grass or a cave · Lv 28–30
  • Road 222Walking in tall grass or a cave · Lv 39
Pearl 1 area
  • Fuego IronworksWalking in tall grass or a cave · Lv 28–29
Diamond 1 area
  • Fuego IronworksWalking in tall grass or a cave · Lv 28–29
LeafGreen 1 area
  • Power PlantWalking in tall grass or a cave · Lv 22–25
FireRed 1 area
  • Power PlantWalking in tall grass or a cave · Lv 22–25
Emerald 2 areas
  • New MauvilleWalking in tall grass or a cave · Lv 22–26
  • New Mauville (entrance)Walking in tall grass or a cave · Lv 22–26
Sapphire 2 areas
  • New MauvilleWalking in tall grass or a cave · Lv 22–26
  • New Mauville (entrance)Walking in tall grass or a cave · Lv 22–26
Ruby 2 areas
  • New MauvilleWalking in tall grass or a cave · Lv 22–26
  • New Mauville (entrance)Walking in tall grass or a cave · Lv 22–26
Crystal 4 areas
  • Road 11Walking in tall grass or a cave · Lv 15
  • Road 38Walking in tall grass or a cave · Lv 16
  • Road 39Walking in tall grass or a cave · Lv 16
  • Road 6Walking in tall grass or a cave · Lv 14
Silver 4 areas
  • Road 11Walking in tall grass or a cave · Lv 15
  • Road 38Walking in tall grass or a cave · Lv 16
  • Road 39Walking in tall grass or a cave · Lv 16
  • Road 6Walking in tall grass or a cave · Lv 15
Gold 4 areas
  • Road 11Walking in tall grass or a cave · Lv 15
  • Road 38Walking in tall grass or a cave · Lv 16
  • Road 39Walking in tall grass or a cave · Lv 16
  • Road 6Walking in tall grass or a cave · Lv 15
Yellow 2 areas
  • Power PlantWalking in tall grass or a cave · Lv 30–35
  • Road 10Walking in tall grass or a cave · Lv 16–22
Blue 1 area
  • Power PlantWalking in tall grass or a cave · Lv 21–23
Red 1 area
  • Power PlantWalking in tall grass or a cave · Lv 21–23

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.