No. 0161
Sentret
Scout Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Sentret is a Normal-type Pokémon, 2× weak to Fighting, with a base stat total of 215. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.8 m 2′07″
- Weight
- 6 kg 13.2 lbs
- Base stat total
- 215 Higher than 3% of Pokémon
- Introduced
- Gen II Gold & Silver
When Sentret sleeps, it does so while another stands guard. The sentry wakes the others at the first sign of danger. When this Pokémon becomes separated from its pack, it becomes incapable of sleep due to fear.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Colors show what this Pokémon takes
Weak to
Immune to
Takes normal damage from 16 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 20); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Sentret outspeeds 2 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
- Run Away
Always gets away from wild Pokémon, even when trapped. No effect in trainer battles.
- Keen Eye
This Pokémon's accuracy can't be lowered by others; ignores their evasiveness stat.
Other Pokémon with Keen Eye 38
- Frisk, hidden ability Hidden ability
On switch-in, this Pokémon identifies the held items of all opposing Pokémon.
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 13
| 1 | ScratchNo additional effect. | Normal | Physical | 40 | 100% | 35 |
|---|---|---|---|---|---|---|
| 4 | Defense CurlRaises the user's Defense by 1. | Normal | Status | — | — | 40 |
| 7 | Quick AttackUsually goes first. | Normal | Physical | 40 | 100% | 30 |
| 13 | Fury SwipesHits 2-5 times in one turn. | Normal | Physical | 18 | 80% | 15 |
| 16 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| 19 | Follow MeThe foes' moves target the user on the turn used. | Normal | Status | — | — | 20 |
| 25 | SlamNo additional effect. | Normal | Physical | 80 | 75% | 20 |
| 28 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| 31 | Sucker PunchUsually goes first. Fails if target is not attacking. | Dark | Physical | 70 | 100% | 5 |
| 36 | AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| 39 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| 42 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
| 47 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Special | 90 | 100% | 10 |
TM / HM / TR 49
| TM01 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM02 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM11 | Water Pulse20% chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100% | 20 |
| TM22 | Chilling Water100% chance to lower the target's Attack by 1. | Water | Special | 50 | 100% | 20 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Special | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Special | 60 | — | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Physical | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100% | 15 |
| TM60 | U-turnUser switches out after damaging the target. | Bug | Physical | 70 | 100% | 20 |
| TM61 | Shadow ClawHigh critical hit ratio. | Ghost | Physical | 70 | 100% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM71 | Seed BombNo additional effect. | Grass | Physical | 80 | 100% | 15 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Special | — | 100% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM109 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Special | 80 | 100% | 15 |
| TM117 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Special | 90 | 100% | 10 |
| TM123 | SurfHits adjacent Pokémon. Double damage on Dive. | Water | Special | 90 | 100% | 15 |
| TM125 | Flamethrower10% chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| TM127 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Physical | 90 | 90% | 10 |
| TM128 | AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM132 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| TM134 | ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100% | 15 |
| TM135 | Ice Beam10% chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| TM143 | Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Special | 110 | 70% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Special | 110 | 70% | 10 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Special | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Physical | 65 | 100% | 20 |
| TM183 | Super FangDoes damage equal to 1/2 target's current HP. | Normal | Physical | — | 90% | 10 |
| TM191 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Special | 90 | 100% | 10 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Physical | 150 | 100% | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Physical | — | 100% | 5 |
Egg moves 6
| Egg | Baby-Doll EyesLowers the target's Attack by 1. | Fairy | Status | — | 100% | 30 |
|---|---|---|---|---|---|---|
| Egg | Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 30 |
| Egg | Last ResortFails unless each known move has been used. | Normal | Physical | 140 | 100% | 5 |
| Egg | ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100% | 15 |
| Egg | SlashHigh critical hit ratio. | Normal | Physical | 70 | 100% | 20 |
| Egg | Tidy UpUser +1 Atk, Spe. Clears all substitutes/hazards. | Normal | Status | — | — | 10 |
No moves match those filters.
Biology
Sentret is a squirrel-like Pokémon. It uses its tail to stand on and bounce around with. Sentret evolves into Furret, a ferret-like Pokémon.
Design & origin
Sentret's name is a combination of "sentry" and "ferret".
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#405 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
It has a very nervous nature. It stands up high on its tail so it can scan wide areas.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2They take turns standing guard when it is time to sleep. The sentry awakens the others if it senses danger. If one becomes separated, it turns sleepless with fear.
EmeraldWhen Sentret sleeps, it does so while another stands guard. The sentry wakes the others at the first sign of danger. When this Pokémon becomes separated from its pack, it becomes incapable of sleep due to fear.
Ruby · Sapphire · Omega Ruby · Alpha SapphireWhen acting as a lookout, it warns others of danger by screeching and hitting the ground with its tail.
Crystal · XIt stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind.
Silver · FireRed · SoulSilver · YA very cautious Pokémon, it raises itself up using its tail to get a better view of its surroundings.
Gold · LeafGreen · HeartGold
Names around the world
- English
- Sentret
- Japanese
- オタチ
- Japanese (romaji)
- Otachi
- Korean
- 꼬리선
- Chinese (Traditional)
- 尾立
- Chinese (Simplified)
- 尾立
- French
- Fouinette
- German
- Wiesor
- Spanish
- Sentret
- Italian
- Sentret
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Generation II
Training
- EV yield
- 1 Atk
- Catch rate
- 255 ≈33.3% with a Poké Ball at full HP
- Growth rate
- Medium
Breeding
- Egg groups
- Field
- Gender
- ♂ 50%♀ 50%
- Hatch time
- 15 egg cycles ≈4,080 steps (Gen IV–VII)
Where to find
Y 1 area
- Road 6Walking on rough terrain · Lv 10–11
X 1 area
- Road 6Walking on rough terrain · Lv 10–11
SoulSilver 4 areas
- Road 1Walking in tall grass or a cave · Lv 3
- Road 29Walking in tall grass or a cave · Lv 2–4
- Safari Zone SwampWalking in tall grass or a cave · Lv 15–17
- Safari Zone WetlandWalking in tall grass or a cave · Lv 15–17
HeartGold 4 areas
- Road 1Walking in tall grass or a cave · Lv 3
- Road 29Walking in tall grass or a cave · Lv 2–3
- Safari Zone SwampWalking in tall grass or a cave · Lv 15–17
- Safari Zone WetlandWalking in tall grass or a cave · Lv 15–17
Platinum 1 area
- Road 202Walking in tall grass or a cave · Lv 2–4
Pearl 1 area
- Road 202Walking in tall grass or a cave · Lv 2–4
Diamond 1 area
- Road 202Walking in tall grass or a cave · Lv 2–4
LeafGreen 3 areas
- Canyon EntranceWalking in tall grass or a cave · Lv 10–15
- Five Isle MeadowWalking in tall grass or a cave · Lv 10–15
- Water PathWalking in tall grass or a cave · Lv 10–15
FireRed 3 areas
- Canyon EntranceWalking in tall grass or a cave · Lv 10–15
- Five Isle MeadowWalking in tall grass or a cave · Lv 10–15
- Water PathWalking in tall grass or a cave · Lv 10–15
Crystal 3 areas
- Road 1Walking in tall grass or a cave · Lv 3
- Road 29Walking in tall grass or a cave · Lv 2–3
- Road 43Walking in tall grass or a cave · Lv 15
Silver 2 areas
- Road 1Walking in tall grass or a cave · Lv 3
- Road 29Walking in tall grass or a cave · Lv 2–3
Gold 2 areas
- Road 1Walking in tall grass or a cave · Lv 3
- Road 29Walking in tall grass or a cave · Lv 2–3
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.