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No. 0504

Patrat

Scout Pokémon

Patrat official artwork
Official art

Patrat is a Normal-type Pokémon, 2× weak to Fighting, with a base stat total of 255. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.5 m 1′08″
Weight
11.6 kg 25.6 lbs
Base stat total
255 Higher than 6% of Pokémon
Introduced
Gen V Black & White
Abilities
Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.
See all 3 entries

Base stats

HP45120–152200–294
Atk5567–117103–229
Def3953–10074–194
SpA3549–9567–185
SpD3953–10074–194
Spe4255–10380–201
Total255Higher than 6% of Pokémon
HP45Atk55Def39Spe42SpD39SpA35

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
Fighting

Immune to

0×
Ghost
Takes normal damage from 16 types
NormalFlyingPoisonGroundRockBugSteelFireWaterGrassElectricPsychicIceDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 42); Scarf and Tailwind use the Max+ value.

Max+103Max94No SP62Min55Scarf154Tailwind206

At max Speed, Patrat outspeeds 10 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Patrat against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
103Patrat · Max+32 SP, Speed-raising alignment
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Patrat · Max32 SP, neutral alignment
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
62Patrat · No SP0 SP, neutral alignment
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
National DexLC

Evolution

Moves

Level up 17

1TackleNo additional effect.NormalPhys40100%35
3LeerLowers the foe(s) Defense by 1.NormalStatus—100%30
6Bite30% chance to make the target flinch.DarkPhys60100%25
8BideWaits 2 turns; deals double the damage taken.NormalPhys——10
11DetectPrevents moves from affecting the user this turn.FightingStatus——5
13Sand AttackLowers the target's accuracy by 1.GroundStatus—100%15
16Crunch20% chance to lower the target's Defense by 1.DarkPhys80100%15
18HypnosisCauses the target to fall asleep.PsychicStatus—60%20
21Super FangDoes damage equal to 1/2 target's current HP.NormalPhys—90%10
23After YouThe target makes its move right after the user.NormalStatus——15
26Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——30
28Work UpRaises the user's Attack and Sp. Atk by 1.NormalStatus——30
31Hyper Fang10% chance to make the target flinch.NormalPhys8090%15
33Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
36Mean LookPrevents the target from switching out.NormalStatus——5
38Baton PassUser switches, passing stat changes and more.NormalStatus——40
41SlamNo additional effect.NormalPhys8075%20

TM / HM / TR 22

TM01Work UpRaises the user's Attack and Sp. Atk by 1.NormalStatus——30
TM06ToxicBadly poisons the target. Poison types can't miss.PoisonStatus—90%10
TM10Hidden PowerVaries in type based on the user's IVs.NormalSpec60100%15
TM11Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM17ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM18Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM21FrustrationMax 102 power at minimum Happiness.NormalPhys—100%20
TM24Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM27ReturnMax 102 power at maximum Happiness.NormalPhys—100%20
TM30Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM32Double TeamRaises the user's evasiveness by 1.NormalStatus——15
TM42FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM44RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM45AttractA target of the opposite gender gets infatuated.NormalStatus—100%15
TM48RoundPower doubles if others used Round this turn.NormalSpec60100%15
TM56FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM75Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM86Grass KnotMore power the heavier the target.GrassSpec—100%20
TM87SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—85%15
TM88Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM90SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM100ConfideLowers the target's Sp. Atk by 1.NormalStatus——20

Egg moves 9

EggAssurancePower doubles if target was damaged this turn.DarkPhys60100%10
EggBullet SeedHits 2-5 times in one turn.GrassPhys25100%30
EggFlailMore power the less HP the user has left.NormalPhys—100%15
EggForesightFighting, Normal hit Ghost. Evasiveness ignored.NormalStatus——40
EggIron Tail30% chance to lower the target's Defense by 1.SteelPhys10075%15
EggPursuitIf a foe is switching out, hits it at 2× power.DarkPhys40100%20
EggRevengePower doubles if user is damaged by the target.FightingPhys60100%10
EggScreechLowers the target's Defense by 2.NormalStatus—85%40
EggTearful LookLowers the target's Attack and Sp. Atk by 1.NormalStatus——20

Tutor 15

TutorAfter YouThe target makes its move right after the user.NormalStatus——15
TutorAqua TailNo additional effect.WaterPhys9090%10
TutorCovetIf the user has no item, it steals the target's.NormalPhys60100%25
TutorEndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
TutorGunk Shot30% chance to poison the target.PoisonPhys12080%5
TutorHelping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TutorIron Tail30% chance to lower the target's Defense by 1.SteelPhys10075%15
TutorLaser FocusUntil the end of the next turn, user's moves crit.NormalStatus——30
TutorLast ResortFails unless each known move has been used.NormalPhys140100%5
TutorLow KickMore power the heavier the target.FightingPhys—100%20
TutorSeed BombNo additional effect.GrassPhys80100%15
TutorShock WaveThis move does not check accuracy.ElectricSpec60—20
TutorSnoreUser must be asleep. 30% chance to flinch target.NormalSpec50100%15
TutorSuper FangDoes damage equal to 1/2 target's current HP.NormalPhys—90%10
TutorZen Headbutt20% chance to make the target flinch.PsychicPhys8090%15

Biology

Patrat live in colonies. When the group is sleeping, one stays awake to watch, although they never see foes coming from behind.

Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Scout Pokémon
Unova · Black & White
Color
Brown
—
Original Unova#010Updated Unova#010Mountain Kalos#046Lumiose#027
  1. Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.

    Black 2 · White 2 · Y · Alpha Sapphire
  2. Extremely cautious, they take shifts to maintain a constant watch of their nest. They feel insecure without a lookout.

    White
  3. Using food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others.

    Black · X · Omega Ruby

Names around the world

English
Patrat
Japanese
ミネズミ
Japanese (romaji)
Minezumi
Korean
보르쥐
Chinese (Traditional)
探探鼠
Chinese (Simplified)
探探鼠
French
Ratentif
German
Nagelotz
Spanish
Patrat
Italian
Patrat

Sprites

Artwork and 3D models

Gen IX · Gen VII · Gen VI · Gen V

Training

1 Atk
255 ≈33.3% with a Poké Ball at full HP
70
51
Medium

Breeding

Field
♂ 50%♀ 50%
15 egg cycles ≈4,080 steps (Gen IV–VII)

Where to find

White 2 5 areas
  • Floccesy Ranch (inner)Walking in tall grass or a cave · Lv 5
  • Road 19Walking in rustling grass, Walking in tall grass or a cave · Lv 2–4
  • Road 20Walking in dark grass, Walking in tall grass or a cave · Lv 3–10
  • Virbank Complex (inner)Walking in dark grass, Walking in tall grass or a cave · Lv 10–14
  • Virbank Complex (outer)Walking in tall grass or a cave · Lv 10–13
Black 2 5 areas
  • Floccesy Ranch (inner)Walking in tall grass or a cave · Lv 5
  • Road 19Walking in rustling grass, Walking in tall grass or a cave · Lv 2–4
  • Road 20Walking in dark grass, Walking in tall grass or a cave · Lv 3–10
  • Virbank Complex (inner)Walking in dark grass, Walking in tall grass or a cave · Lv 10–14
  • Virbank Complex (outer)Walking in tall grass or a cave · Lv 10–13
White 4 areas
  • DreamyardWalking in tall grass or a cave · Lv 8–11
  • Road 1Walking in tall grass or a cave · Lv 2–4
  • Road 2Walking in tall grass or a cave · Lv 4–7
  • Road 3Walking in dark grass, Walking in tall grass or a cave · Lv 8–10
Black 4 areas
  • DreamyardWalking in tall grass or a cave · Lv 8–11
  • Road 1Walking in tall grass or a cave · Lv 2–4
  • Road 2Walking in tall grass or a cave · Lv 4–7
  • Road 3Walking in dark grass, Walking in tall grass or a cave · Lv 8–10

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.