No. 0504
Patrat
Scout Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Patrat is a Normal-type Pokémon, 2× weak to Fighting, with a base stat total of 255. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.5 m 1′08″
- Weight
- 11.6 kg 25.6 lbs
- Base stat total
- 255 Higher than 6% of Pokémon
- Introduced
- Gen V Black & White
Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Immune to
Takes normal damage from 16 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 42); Scarf and Tailwind use the Max+ value.
At max Speed, Patrat outspeeds 10 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
Always gets away from wild Pokémon, even when trapped. No effect in trainer battles.
Everything about Run Away →This Pokémon's accuracy can't be lowered by others; ignores their evasiveness stat.
Everything about Keen Eye →Other Pokémon with Keen Eye 38
This Pokémon's attacks have 1.3× power if it is the last to move in a turn.
Everything about Analytic →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 17
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
|---|---|---|---|---|---|---|
| 3 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 6 | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
| 8 | BideWaits 2 turns; deals double the damage taken. | Normal | Phys | — | — | 10 |
| 11 | DetectPrevents moves from affecting the user this turn. | Fighting | Status | — | — | 5 |
| 13 | Sand AttackLowers the target's accuracy by 1. | Ground | Status | — | 100% | 15 |
| 16 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| 18 | HypnosisCauses the target to fall asleep. | Psychic | Status | — | 60% | 20 |
| 21 | Super FangDoes damage equal to 1/2 target's current HP. | Normal | Phys | — | 90% | 10 |
| 23 | After YouThe target makes its move right after the user. | Normal | Status | — | — | 15 |
| 26 | Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 30 |
| 28 | Work UpRaises the user's Attack and Sp. Atk by 1. | Normal | Status | — | — | 30 |
| 31 | Hyper Fang10% chance to make the target flinch. | Normal | Phys | 80 | 90% | 15 |
| 33 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| 36 | Mean LookPrevents the target from switching out. | Normal | Status | — | — | 5 |
| 38 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| 41 | SlamNo additional effect. | Normal | Phys | 80 | 75% | 20 |
TM / HM / TR 22
| TM01 | Work UpRaises the user's Attack and Sp. Atk by 1. | Normal | Status | — | — | 30 |
|---|---|---|---|---|---|---|
| TM06 | ToxicBadly poisons the target. Poison types can't miss. | Poison | Status | — | 90% | 10 |
| TM10 | Hidden PowerVaries in type based on the user's IVs. | Normal | Spec | 60 | 100% | 15 |
| TM11 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM17 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM18 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM21 | FrustrationMax 102 power at minimum Happiness. | Normal | Phys | — | 100% | 20 |
| TM24 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM27 | ReturnMax 102 power at maximum Happiness. | Normal | Phys | — | 100% | 20 |
| TM30 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM32 | Double TeamRaises the user's evasiveness by 1. | Normal | Status | — | — | 15 |
| TM42 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM44 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM45 | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
| TM48 | RoundPower doubles if others used Round this turn. | Normal | Spec | 60 | 100% | 15 |
| TM56 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM75 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM86 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM87 | SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85% | 15 |
| TM88 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM90 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM100 | ConfideLowers the target's Sp. Atk by 1. | Normal | Status | — | — | 20 |
Egg moves 9
| Egg | AssurancePower doubles if target was damaged this turn. | Dark | Phys | 60 | 100% | 10 |
|---|---|---|---|---|---|---|
| Egg | Bullet SeedHits 2-5 times in one turn. | Grass | Phys | 25 | 100% | 30 |
| Egg | FlailMore power the less HP the user has left. | Normal | Phys | — | 100% | 15 |
| Egg | ForesightFighting, Normal hit Ghost. Evasiveness ignored. | Normal | Status | — | — | 40 |
| Egg | Iron Tail30% chance to lower the target's Defense by 1. | Steel | Phys | 100 | 75% | 15 |
| Egg | PursuitIf a foe is switching out, hits it at 2× power. | Dark | Phys | 40 | 100% | 20 |
| Egg | RevengePower doubles if user is damaged by the target. | Fighting | Phys | 60 | 100% | 10 |
| Egg | ScreechLowers the target's Defense by 2. | Normal | Status | — | 85% | 40 |
| Egg | Tearful LookLowers the target's Attack and Sp. Atk by 1. | Normal | Status | — | — | 20 |
Tutor 15
| Tutor | After YouThe target makes its move right after the user. | Normal | Status | — | — | 15 |
|---|---|---|---|---|---|---|
| Tutor | Aqua TailNo additional effect. | Water | Phys | 90 | 90% | 10 |
| Tutor | CovetIf the user has no item, it steals the target's. | Normal | Phys | 60 | 100% | 25 |
| Tutor | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| Tutor | Gunk Shot30% chance to poison the target. | Poison | Phys | 120 | 80% | 5 |
| Tutor | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| Tutor | Iron Tail30% chance to lower the target's Defense by 1. | Steel | Phys | 100 | 75% | 15 |
| Tutor | Laser FocusUntil the end of the next turn, user's moves crit. | Normal | Status | — | — | 30 |
| Tutor | Last ResortFails unless each known move has been used. | Normal | Phys | 140 | 100% | 5 |
| Tutor | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| Tutor | Seed BombNo additional effect. | Grass | Phys | 80 | 100% | 15 |
| Tutor | Shock WaveThis move does not check accuracy. | Electric | Spec | 60 | — | 20 |
| Tutor | SnoreUser must be asleep. 30% chance to flinch target. | Normal | Spec | 50 | 100% | 15 |
| Tutor | Super FangDoes damage equal to 1/2 target's current HP. | Normal | Phys | — | 90% | 10 |
| Tutor | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
No moves match those filters.
Biology
Patrat live in colonies. When the group is sleeping, one stays awake to watch, although they never see foes coming from behind.
Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#468 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Scout Pokémon
- Unova · Black & White
- Color
- Brown
- —
Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.
Black 2 · White 2 · Y · Alpha SapphireExtremely cautious, they take shifts to maintain a constant watch of their nest. They feel insecure without a lookout.
WhiteUsing food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others.
Black · X · Omega Ruby
Names around the world
- English
- Patrat
- Japanese
- ミネズミ
- Japanese (romaji)
- Minezumi
- Korean
- 보르쥐
- Chinese (Traditional)
- 探探鼠
- Chinese (Simplified)
- 探探鼠
- French
- Ratentif
- German
- Nagelotz
- Spanish
- Patrat
- Italian
- Patrat
Sprites
Artwork and 3D models
Gen IX · Gen VII · Gen VI · Gen V
Training
- 1 Atk
- 255 ≈33.3% with a Poké Ball at full HP
- 70
- 51
- Medium
Breeding
- Field
- ♂ 50%♀ 50%
- 15 egg cycles ≈4,080 steps (Gen IV–VII)
Where to find
White 2 5 areas
- Floccesy Ranch (inner)Walking in tall grass or a cave · Lv 5
- Road 19Walking in rustling grass, Walking in tall grass or a cave · Lv 2–4
- Road 20Walking in dark grass, Walking in tall grass or a cave · Lv 3–10
- Virbank Complex (inner)Walking in dark grass, Walking in tall grass or a cave · Lv 10–14
- Virbank Complex (outer)Walking in tall grass or a cave · Lv 10–13
Black 2 5 areas
- Floccesy Ranch (inner)Walking in tall grass or a cave · Lv 5
- Road 19Walking in rustling grass, Walking in tall grass or a cave · Lv 2–4
- Road 20Walking in dark grass, Walking in tall grass or a cave · Lv 3–10
- Virbank Complex (inner)Walking in dark grass, Walking in tall grass or a cave · Lv 10–14
- Virbank Complex (outer)Walking in tall grass or a cave · Lv 10–13
White 4 areas
- DreamyardWalking in tall grass or a cave · Lv 8–11
- Road 1Walking in tall grass or a cave · Lv 2–4
- Road 2Walking in tall grass or a cave · Lv 4–7
- Road 3Walking in dark grass, Walking in tall grass or a cave · Lv 8–10
Black 4 areas
- DreamyardWalking in tall grass or a cave · Lv 8–11
- Road 1Walking in tall grass or a cave · Lv 2–4
- Road 2Walking in tall grass or a cave · Lv 4–7
- Road 3Walking in dark grass, Walking in tall grass or a cave · Lv 8–10
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.