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No. 0082

Magneton

Magnet Pokémon

Magneton official artwork
Official art

Magneton is an Electric/Steel-type Pokémon, 4× weak to Ground and 2× weak to Fighting and Fire, with a base stat total of 465. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1 m 3′03″
Weight
60 kg 132.3 lbs
Base stat total
465 Higher than 54% of Pokémon
Introduced
Gen I Red & Green (JP)
Abilities
Three Magnemite gathered to evolve into this Pokémon. The source of much vexation on my part, as its powerful magnetism destroys my research equipment.
See all 22 entries

Base stats

HP50125–157210–304
Atk6072–123112–240
Def95103–161175–317
SpA120126–189220–372
SpD7081–134130–262
Spe7081–134130–262
Total465Higher than 54% of Pokémon
HP50Atk60Def95Spe70SpD70SpA120

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

ElectricSteelshow which type causes itweaknessresistance

Weak to

4×
Ground (because of Electric and Steel)
2×
Fighting (because of Steel)Fire (because of Steel)

Resists

½×
Bug (because of Steel)Dragon (because of Steel)Electric (because of Electric)Fairy (because of Steel)Grass (because of Steel)Ice (because of Steel)Normal (because of Steel)Psychic (because of Steel)Rock (because of Steel)
¼×
Flying (because of Electric and Steel)Steel (because of Electric and Steel)

Immune to

0×
Poison (because of Steel)
Takes normal damage from 3 types
GhostWaterDark

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 70); Scarf and Tailwind use the Max+ value.

Max+134Max122No SP90Min81Scarf201Tailwind268

At max Speed, Magneton outspeeds 13 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Magneton against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
134Magneton · Max+32 SP, Speed-raising alignment
128PelipperTimid · 32 SP · #12 on Showdown
122Magneton · Max32 SP, neutral alignment
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90Magneton · No SP0 SP, neutral alignment
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesZUSV DoublesNFENational DexNFE

0.2% of teams · rank #139 · Singles · 1630 weighting · 6,316 battles · Sep 2026

Most common build

Ability
Nature
Modest
EVs
4 HP / 252 SpA / 252 Spe
Tera Type
Ghost
  1. Flash Cannon
  2. Thunderbolt
  3. Magnet Rise
  4. Metal Sound

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games0.2%
  • 1500 weighting0.2%
  • 1630 weighting0.2%
  • 1760 weighting0.2%

Usage by month

Oct 20250.2%

Abilities

  • 100.0%
  • 0%
  • 0%

EV spreads

  • Modest 4 HP / 252 SpA / 252 Spe100.0%
  • Quiet 252 HP / 4 Def / 252 SpA0%
  • Modest 200 HP / 252 SpA / 56 Spe0%
  • Hardy 120 HP / 84 Def / 52 SpA / 252 Spe0%
  • Modest 248 HP / 252 SpA / 8 SpD0%

Tera types

  • Ghost100.0%
  • Electric0%
  • Flying0%
  • Steel0%

Common teammates

Evolution

Moves

Level up 17

EvoTri Attack20% chance to paralyze or burn or freeze target.NormalSpec80100%10
1Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
1SupersonicCauses the target to become confused.NormalStatus—55%20
1TackleNo additional effect.NormalPhys40100%35
1Thunder Shock10% chance to paralyze the target.ElectricSpec40100%30
1Thunder WaveParalyzes the target.ElectricStatus—90%20
12Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
16Gyro BallMore power the slower the user than the target.SteelPhys—100%5
20Spark30% chance to paralyze the target.ElectricPhys65100%20
24ScreechLowers the target's Defense by 2.NormalStatus—85%40
28Magnet RiseFor 5 turns, the user has immunity to Ground.ElectricStatus——10
34Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpec80100%10
40Discharge30% chance to paralyze adjacent Pokémon.ElectricSpec80100%15
46Metal SoundLowers the target's Sp. Def by 2.SteelStatus—85%40
52Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
58Lock-OnUser's next move will not miss the target.NormalStatus——5
64Zap Cannon100% chance to paralyze the target.ElectricSpec12050%5

TM / HM / TR 36

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM48Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM51SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM72Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM93Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpec80100%10
TM96Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—100%15
TM99Iron Head30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM104Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TM121Heavy SlamMore power the heavier the user than the target.SteelPhys—100%10
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM136Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM147Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM170Steel BeamUser loses 50% max HP.SteelSpec14095%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM173Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
TM178Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
TM180Gyro BallMore power the slower the user than the target.SteelPhys—100%5
TM211Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpec5595%15
TM223Metal SoundLowers the target's Sp. Def by 2.SteelStatus—85%40

Biology

Formed when several Magnemite fuse together, it tends to raise the temperature by 3.6 °F within 3,600 ft (1,100 m). It generates strange radio signals. Groups of Magneton tend to gather where sun flares happen.

Exposure to one can cause earaches. Its magnetism is so powerful it dries up moisture in its vicinity, and is potentially fatal to devices like TVs. As a result, large cities have sirens to warn their citizens of Magneton appearances, and trainers are warned to keep Magneton inside their Poké Balls.

When it evolves, the Magnemite's brains link up, though they do not become three times smarter. When rain clouds form, they like to gather in high spots where lightning could strike. Sandy Shocks appears to be an ancient relative of it.

Adapted from Wikipedia: List of generation I Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Magnet Pokémon
Kanto · Red & Green (JP)
Color
Gray
Rough Terrain
Pal Park area
Mountain
Kanto#082Original Johto#119Original Hoenn#083Extended Sinnoh#179Updated Johto#120Updated Unova#049Mountain Kalos#070New Hoenn#085Original Alola#048Original Melemele#048Original Ula’ula#026Updated Alola#055Updated Melemele#055Updated Ula’ula#026Let’s Go Kanto#082Isle of Armor#106Hisui#178Paldea#210Blueberry#117
  1. Three Magnemite gathered to evolve into this Pokémon. The source of much vexation on my part, as its powerful magnetism destroys my research equipment.

    Legends: Arceus
  2. This Pokémon is constantly putting out a powerful magnetic force. Most computers go haywire when a Magneton approaches.

    Shield
  3. This Pokémon is three Magnemite that have linked together. Magneton sends out powerful radio waves to study its surroundings.

    Sword
  4. When rain clouds form, many Magneton gather in high places to wait for lightning to strike.

    Ultra Moon
  5. Delicate equipment can malfunction in areas inhabited by Magneton, which send out mysterious electrical signals.

    Ultra Sun
  6. It has about three times the electrical power of Magnemite. For some reason, outbreaks of this Pokémon happen when lots of sunspots appear.

    Moon
  7. When three Magnemite link together, their brains also become one. They do not become three times more intelligent.

    Sun
  8. Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.

    Y · Let’s Go, Pikachu! · Let’s Go, Eevee!
  9. The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture.

    Black 2 · White 2
  10. The MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinity.

    SoulSilver
  11. Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.

    Platinum · Black · White
  12. It is actually three MAGNEMITE linked by magnetism. A group can set off a magnetic storm.

    Diamond · Pearl
  13. Formed by several MAGNEMITE linked together. They frequently appear when sunspots flare up.

    LeafGreen
  14. A linked cluster formed of several MAGNEMITE. It discharges powerful magnetic waves at high voltage.

    FireRed · X
  15. It is actually three MAGNEMITE linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.

    Emerald
  16. MAGNETON emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball.

    Sapphire · Alpha Sapphire
  17. MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.

    Ruby · Omega Ruby
  18. When many MAGNETON gather together, the resulting magnetic storm disrupts radio waves.

    Crystal
  19. The MAGNEMITE are united by a magnetism so power­ ful, it dries all moisture in its vicinities.

    Silver
  20. Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.

    Gold · HeartGold
  21. Generates strange radio signals. It raises the tem­ perature by 3.6F degrees within 3,300 feet.

    Yellow
  22. Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.

    Red · Blue

Names around the world

English
Magneton
Japanese
レアコイル
Japanese (romaji)
Rarecoil
Korean
레어코일
Chinese (Traditional)
三合一磁怪
Chinese (Simplified)
三合一磁怪
French
Magnéton
German
Magneton
Spanish
Magneton
Italian
Magneton

Sprites

Artwork and 3D models

Generation IX · animated models

Generation VIII · animated models

Gen VII · Gen VI · Gen V

Generation IV

Generation III

Generation II

Generation I

Training

2 SpA
60 ≈7.8% with a Poké Ball at full HP
70
163
Medium

Breeding

Mineral
Genderless
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Magnemite: Level 30.

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 10 areas
  • Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Challenge BeachSpecial overworld spawn in a fixed location. · Lv 26–60
  • Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Challenge RoadSpecial overworld spawn in a fixed location. · Lv 26–60
  • Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Training LowlandsSpecial overworld spawn in a fixed location. · Lv 28–60
Green 2 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 46
  • Power PlantWalking in tall grass or a cave · Lv 32–35
Red 2 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 46
  • Power PlantWalking in tall grass or a cave · Lv 32–35
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 10 areas
  • Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Challenge BeachSpecial overworld spawn in a fixed location. · Lv 26–60
  • Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Challenge RoadSpecial overworld spawn in a fixed location. · Lv 26–60
  • Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Training LowlandsSpecial overworld spawn in a fixed location. · Lv 28–60
Let’s Go, Eevee! 1 area
  • Power PlantWalking in the overworld · Lv 37–42
Let’s Go, Pikachu! 1 area
  • Power PlantWalking in the overworld · Lv 37–42
Y 2 areas
  • Friend Safari (Steel)Walking in tall grass or a cave · Lv 30
  • Lost HotelWalking in tall grass or a cave · Lv 37–38
X 2 areas
  • Friend Safari (Steel)Walking in tall grass or a cave · Lv 30
  • Lost HotelWalking in tall grass or a cave · Lv 37–38
White 2 1 area
  • P2 LaboratoryWalking in tall grass or a cave · Lv 57–59
Black 2 1 area
  • P2 LaboratoryWalking in tall grass or a cave · Lv 57–59
XD 1 area
  • Cipher Key Lair 4FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 30
SoulSilver 6 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 39–40
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 41
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 45–47
  • Power PlantTrade with an NPC · Lv 19–100
  • Safari Zone MountainWalking in tall grass or a cave · Lv 17–42
  • Safari Zone PeakWalking in tall grass or a cave · Lv 17
HeartGold 6 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 39–40
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 41
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 45–47
  • Power PlantTrade with an NPC · Lv 19–100
  • Safari Zone MountainWalking in tall grass or a cave · Lv 17–42
  • Safari Zone PeakWalking in tall grass or a cave · Lv 17
Platinum 2 areas
  • Road 222Walking in tall grass or a cave · Lv 41
  • Victory Road (2F)Walking in tall grass or a cave · Lv 41–43
LeafGreen 4 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 49
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
  • Power PlantWalking in tall grass or a cave · Lv 31–34
FireRed 4 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 49
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
  • Power PlantWalking in tall grass or a cave · Lv 31–34
Emerald 1 area
  • New MauvilleWalking in tall grass or a cave · Lv 26
Sapphire 1 area
  • New MauvilleWalking in tall grass or a cave · Lv 26
Ruby 1 area
  • New MauvilleWalking in tall grass or a cave · Lv 26
Crystal 1 area
  • Power PlantTrade with an NPC · Lv 16–100
Yellow 1 area
  • Power PlantWalking in tall grass or a cave · Lv 33–38
Blue 2 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 46
  • Power PlantWalking in tall grass or a cave · Lv 32–35
Red 2 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 46
  • Power PlantWalking in tall grass or a cave · Lv 32–35

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.