No. 0082
Magneton
Magnet Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Magneton is an Electric/Steel-type Pokémon, 4× weak to Ground and 2× weak to Fighting and Fire, with a base stat total of 465. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1 m 3′03″
- Weight
- 60 kg 132.3 lbs
- Base stat total
- 465 Higher than 54% of Pokémon
- Introduced
- Gen I Red & Green (JP)
Three Magnemite gathered to evolve into this Pokémon. The source of much vexation on my part, as its powerful magnetism destroys my research equipment.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
ElectricSteelshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 3 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 70); Scarf and Tailwind use the Max+ value.
At max Speed, Magneton outspeeds 13 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
Prevents opposing Steel-type Pokémon from choosing to switch out.
Everything about Magnet Pull →Other Pokémon with Magnet Pull 8
If this Pokémon is at full HP, it survives one hit with at least 1 HP. to .
Everything about Sturdy →Other Pokémon with Sturdy 42
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Cornerstone Mask Ogerpon
ArchaludonThis Pokémon's attacks have 1.3× power if it is the last to move in a turn.
Everything about Analytic →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.2% of teams · rank #139 · Singles · 1630 weighting · 6,316 battles · Sep 2026
Most common build
- Item
Eviolite- Ability
- Nature
- Modest
- EVs
- 4 HP / 252 SpA / 252 Spe
- Tera Type
- Ghost
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.2%
- 1500 weighting0.2%
- 1630 weighting0.2%
- 1760 weighting0.2%
Usage by month
Moves
- Flash Cannon100.0%
- Thunderbolt100.0%
- Magnet Rise100.0%
- Metal Sound100.0%
- Volt Switch0%
- Discharge0%
- Tri Attack0%
- Charge Beam0%
- Thunder Wave0%
- Reflect0%
Items
Eviolite51.6%
Throat Spray48.4%
Zap Plate0%
Choice Specs0%
Choice Scarf0%
Abilities
- 100.0%
- 0%
- 0%
EV spreads
- Modest 4 HP / 252 SpA / 252 Spe100.0%
- Quiet 252 HP / 4 Def / 252 SpA0%
- Modest 200 HP / 252 SpA / 56 Spe0%
- Hardy 120 HP / 84 Def / 52 SpA / 252 Spe0%
- Modest 248 HP / 252 SpA / 8 SpD0%
Tera types
- Ghost100.0%
- Electric0%
- Flying0%
- Steel0%
Common teammates
Munkidori83.7%
Sylveon83.7%
Decidueye-Hisui83.7%
Swampert83.7%
Tornadus67.8%
Altaria15.9%
Flamigo0%
Incineroar0%
0.1% of teams · rank #196 · Singles · 1630 weighting · 33,671 battles · Sep 2026
Most common build
- Item
Air Balloon- Ability
- Nature
- Timid
- EVs
- 4 Def / 252 SpA / 252 Spe
- Tera Type
- Water
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.1%
- 1500 weighting0.1%
- 1630 weighting0.1%
- 1760 weighting<0.1%
Usage by month
Moves
- Thunderbolt99.7%
- Flash Cannon99.7%
- Volt Switch98.3%
- Discharge81.0%
- Steel Beam16.2%
- Magnet Rise1.7%
- Tri Attack1.7%
- Protect0.8%
- Explosion0.3%
- Thunder Wave0.3%
Items
Air Balloon81.0%
Choice Specs16.2%
Eviolite2.8%
Choice Scarf0.1%
Light Clay0%
Abilities
- 97.2%
- 1.7%
- 1.1%
EV spreads
- Timid 4 Def / 252 SpA / 252 Spe81.0%
- Modest 4 Def / 252 SpA / 252 Spe16.2%
- Modest 248 HP / 252 SpA / 8 SpD1.7%
- Modest 252 HP / 4 Def / 252 SpA0.8%
- Sassy 248 HP / 52 Def / 208 SpD0.3%
Tera types
- Water81.0%
- Electric17.1%
- Grass1.7%
- Ground0.3%
Common teammates
Tyranitar81.2%
Excadrill81.0%
Zapdos-Galar81.0%
Azumarill81.0%
Hydreigon81.0%
Hippowdon9.6%
Slither Wing8.8%
Cresselia8.8%
Evolution
Moves
Level up 17
| Evo | Tri Attack20% chance to paralyze or burn or freeze target. | Normal | Spec | 80 | 100% | 10 |
|---|---|---|---|---|---|---|
| 1 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| 1 | SupersonicCauses the target to become confused. | Normal | Status | — | 55% | 20 |
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 1 | Thunder Shock10% chance to paralyze the target. | Electric | Spec | 40 | 100% | 30 |
| 1 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| 12 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| 16 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| 20 | Spark30% chance to paralyze the target. | Electric | Phys | 65 | 100% | 20 |
| 24 | ScreechLowers the target's Defense by 2. | Normal | Status | — | 85% | 40 |
| 28 | Magnet RiseFor 5 turns, the user has immunity to Ground. | Electric | Status | — | — | 10 |
| 34 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Spec | 80 | 100% | 10 |
| 40 | Discharge30% chance to paralyze adjacent Pokémon. | Electric | Spec | 80 | 100% | 15 |
| 46 | Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85% | 40 |
| 52 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| 58 | Lock-OnUser's next move will not miss the target. | Normal | Status | — | — | 5 |
| 64 | Zap Cannon100% chance to paralyze the target. | Electric | Spec | 120 | 50% | 5 |
TM / HM / TR 36
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM48 | Volt SwitchUser switches out after damaging the target. | Electric | Spec | 70 | 100% | 20 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM72 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM93 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Spec | 80 | 100% | 10 |
| TM96 | Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100% | 15 |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM104 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TM121 | Heavy SlamMore power the heavier the user than the target. | Steel | Phys | — | 100% | 10 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM136 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM170 | Steel BeamUser loses 50% max HP. | Steel | Spec | 140 | 95% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM173 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| TM178 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| TM180 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| TM211 | Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Spec | 55 | 95% | 15 |
| TM223 | Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85% | 40 |
No moves match those filters.
Biology
Formed when several Magnemite fuse together, it tends to raise the temperature by 3.6 °F within 3,600 ft (1,100 m). It generates strange radio signals. Groups of Magneton tend to gather where sun flares happen.
Exposure to one can cause earaches. Its magnetism is so powerful it dries up moisture in its vicinity, and is potentially fatal to devices like TVs. As a result, large cities have sirens to warn their citizens of Magneton appearances, and trainers are warned to keep Magneton inside their Poké Balls.
When it evolves, the Magnemite's brains link up, though they do not become three times smarter. When rain clouds form, they like to gather in high spots where lightning could strike. Sandy Shocks appears to be an ancient relative of it.
Adapted from Wikipedia: List of generation I Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#297 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Magnet Pokémon
- Kanto · Red & Green (JP)
- Color
- Gray
- Rough Terrain
- Pal Park area
- Mountain
Three Magnemite gathered to evolve into this Pokémon. The source of much vexation on my part, as its powerful magnetism destroys my research equipment.
Legends: ArceusThis Pokémon is constantly putting out a powerful magnetic force. Most computers go haywire when a Magneton approaches.
ShieldThis Pokémon is three Magnemite that have linked together. Magneton sends out powerful radio waves to study its surroundings.
SwordWhen rain clouds form, many Magneton gather in high places to wait for lightning to strike.
Ultra MoonDelicate equipment can malfunction in areas inhabited by Magneton, which send out mysterious electrical signals.
Ultra SunIt has about three times the electrical power of Magnemite. For some reason, outbreaks of this Pokémon happen when lots of sunspots appear.
MoonWhen three Magnemite link together, their brains also become one. They do not become three times more intelligent.
SunGenerates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.
Y · Let’s Go, Pikachu! · Let’s Go, Eevee!The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture.
Black 2 · White 2The MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinity.
SoulSilverMany mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.
Platinum · Black · WhiteIt is actually three MAGNEMITE linked by magnetism. A group can set off a magnetic storm.
Diamond · PearlFormed by several MAGNEMITE linked together. They frequently appear when sunspots flare up.
LeafGreenA linked cluster formed of several MAGNEMITE. It discharges powerful magnetic waves at high voltage.
FireRed · XIt is actually three MAGNEMITE linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.
EmeraldMAGNETON emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball.
Sapphire · Alpha SapphireMAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.
Ruby · Omega RubyWhen many MAGNETON gather together, the resulting magnetic storm disrupts radio waves.
CrystalThe MAGNEMITE are united by a magnetism so power ful, it dries all moisture in its vicinities.
SilverThree MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.
Gold · HeartGoldGenerates strange radio signals. It raises the tem perature by 3.6F degrees within 3,300 feet.
YellowFormed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.
Red · Blue
Names around the world
- English
- Magneton
- Japanese
- レアコイル
- Japanese (romaji)
- Rarecoil
- Korean
- 레어코일
- Chinese (Traditional)
- 三合一磁怪
- Chinese (Simplified)
- 三合一磁怪
- French
- Magnéton
- German
- Magneton
- Spanish
- Magneton
- Italian
- Magneton
Sprites
Artwork and 3D models
Generation IX · animated models
Generation VIII · animated models
Gen VII · Gen VI · Gen V
Generation IV
Generation III
Generation II
Generation I
Training
- 2 SpA
- 60 ≈7.8% with a Poké Ball at full HP
- 70
- 163
- Medium
Breeding
- Mineral
- Genderless
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Evolves from Magnemite: Level 30.
Shield: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 10 areas
- Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Challenge BeachSpecial overworld spawn in a fixed location. · Lv 26–60
- Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Challenge RoadSpecial overworld spawn in a fixed location. · Lv 26–60
- Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Training LowlandsSpecial overworld spawn in a fixed location. · Lv 28–60
Green 2 areas
- Cerulean Cave (1F)Walking in tall grass or a cave · Lv 46
- Power PlantWalking in tall grass or a cave · Lv 32–35
Red 2 areas
- Cerulean Cave (1F)Walking in tall grass or a cave · Lv 46
- Power PlantWalking in tall grass or a cave · Lv 32–35
Sword: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 10 areas
- Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Challenge BeachSpecial overworld spawn in a fixed location. · Lv 26–60
- Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Challenge RoadSpecial overworld spawn in a fixed location. · Lv 26–60
- Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Training LowlandsSpecial overworld spawn in a fixed location. · Lv 28–60
Let’s Go, Eevee! 1 area
- Power PlantWalking in the overworld · Lv 37–42
Let’s Go, Pikachu! 1 area
- Power PlantWalking in the overworld · Lv 37–42
Y 2 areas
- Friend Safari (Steel)Walking in tall grass or a cave · Lv 30
- Lost HotelWalking in tall grass or a cave · Lv 37–38
X 2 areas
- Friend Safari (Steel)Walking in tall grass or a cave · Lv 30
- Lost HotelWalking in tall grass or a cave · Lv 37–38
White 2 1 area
- P2 LaboratoryWalking in tall grass or a cave · Lv 57–59
Black 2 1 area
- P2 LaboratoryWalking in tall grass or a cave · Lv 57–59
XD 1 area
- Cipher Key Lair 4FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 30
SoulSilver 6 areas
- Cerulean Cave (1F)Walking in tall grass or a cave · Lv 39–40
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 41
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 45–47
- Power PlantTrade with an NPC · Lv 19–100
- Safari Zone MountainWalking in tall grass or a cave · Lv 17–42
- Safari Zone PeakWalking in tall grass or a cave · Lv 17
HeartGold 6 areas
- Cerulean Cave (1F)Walking in tall grass or a cave · Lv 39–40
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 41
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 45–47
- Power PlantTrade with an NPC · Lv 19–100
- Safari Zone MountainWalking in tall grass or a cave · Lv 17–42
- Safari Zone PeakWalking in tall grass or a cave · Lv 17
Platinum 2 areas
- Road 222Walking in tall grass or a cave · Lv 41
- Victory Road (2F)Walking in tall grass or a cave · Lv 41–43
LeafGreen 4 areas
- Cerulean Cave (1F)Walking in tall grass or a cave · Lv 49
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
- Power PlantWalking in tall grass or a cave · Lv 31–34
FireRed 4 areas
- Cerulean Cave (1F)Walking in tall grass or a cave · Lv 49
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
- Power PlantWalking in tall grass or a cave · Lv 31–34
Emerald 1 area
- New MauvilleWalking in tall grass or a cave · Lv 26
Sapphire 1 area
- New MauvilleWalking in tall grass or a cave · Lv 26
Ruby 1 area
- New MauvilleWalking in tall grass or a cave · Lv 26
Crystal 1 area
- Power PlantTrade with an NPC · Lv 16–100
Yellow 1 area
- Power PlantWalking in tall grass or a cave · Lv 33–38
Blue 2 areas
- Cerulean Cave (1F)Walking in tall grass or a cave · Lv 46
- Power PlantWalking in tall grass or a cave · Lv 32–35
Red 2 areas
- Cerulean Cave (1F)Walking in tall grass or a cave · Lv 46
- Power PlantWalking in tall grass or a cave · Lv 32–35
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.