No. 0559
Scraggy
Shedding Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Scraggy is a Dark/Fighting-type Pokémon, 4× weak to Fairy and 2× weak to Fighting and Flying, with a base stat total of 348. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.6 m 2′00″
- Weight
- 11.8 kg 26.0 lbs
- Base stat total
- 348 Higher than 30% of Pokémon
- Introduced
- Gen V Black & White
It protects itself with its durable skin. It’s thought that this Pokémon will evolve once its skin has completely stretched out.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
DarkFightingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 11 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 48); Scarf and Tailwind use the Max+ value.
At max Speed, Scraggy outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon has a 33% chance to have its status cured at the end of each turn.
Everything about Shed Skin →This Pokémon's Attack is raised by 1 if it attacks and KOes another Pokémon.
Everything about Moxie →On switch-in, this Pokémon the Attack of opponents by 1 .
Everything about Intimidate →Other Pokémon with Intimidate 36
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 15
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
|---|---|---|---|---|---|---|
| 1 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| 4 | PaybackPower doubles if the user moves after the target. | Dark | Phys | 50 | 100% | 10 |
| 8 | Headbutt30% chance to make the target flinch. | Normal | Phys | 70 | 100% | 15 |
| 12 | Sand AttackLowers the target's accuracy by 1. | Ground | Status | — | 100% | 15 |
| 16 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| 20 | TormentTarget can't select the same move twice in a row. | Dark | Status | — | 100% | 15 |
| 24 | Beat UpAll healthy allies aid in damaging the target. | Dark | Phys | — | 100% | 10 |
| 28 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| 32 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| 36 | SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85% | 15 |
| 40 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| 44 | High Jump KickUser is hurt by 50% of its max HP if it misses. | Fighting | Phys | 130 | 90% | 10 |
| 48 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| 52 | Head SmashHas 1/2 recoil. | Rock | Phys | 150 | 80% | 5 |
TM / HM / TR 61
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM03 | Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100% | 20 |
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM13 | Acid Spray100% chance to lower the target's Sp. Def by 2. | Poison | Spec | 40 | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM30 | Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spec | 55 | 95% | 15 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM39 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Phys | 65 | 100% | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM44 | Dragon TailForces the target to switch to a random ally. | Dragon | Phys | 60 | 90% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM62 | Foul PlayUses target's Attack stat in damage calculation. | Dark | Phys | 95 | 100% | 15 |
| TM64 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Phys | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM73 | Drain PunchUser recovers 50% of the damage dealt. | Fighting | Phys | 75 | 100% | 10 |
| TM78 | Dragon ClawNo additional effect. | Dragon | Phys | 80 | 100% | 15 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM83 | Poison Jab30% chance to poison the target. | Poison | Phys | 80 | 100% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM94 | Dark Pulse20% chance to make the target flinch. | Dark | Spec | 80 | 100% | 15 |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| TM100 | Dragon DanceRaises the user's Attack and Speed by 1. | Dragon | Status | — | — | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM104 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TM115 | Dragon PulseNo additional effect. | Dragon | Spec | 85 | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM128 | AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM148 | Sludge Bomb30% chance to poison the target. | Poison | Spec | 90 | 100% | 10 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| TM158 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Spec | 120 | 70% | 5 |
| TM167 | Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Phys | 120 | 100% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM172 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| TM179 | Smack DownRemoves the target's Ground immunity. | Rock | Phys | 50 | 100% | 15 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Phys | 65 | 100% | 20 |
| TM183 | Super FangDoes damage equal to 1/2 target's current HP. | Normal | Phys | — | 90% | 10 |
| TM191 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM199 | Lash Out2× power if the user had a stat lowered this turn. | Dark | Phys | 75 | 100% | 5 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM213 | CoachingRaises an ally's Attack and Defense by 1. | Fighting | Status | — | — | 10 |
| TM221 | Throat ChopFor 2 turns, the target cannot use sound moves. | Dark | Phys | 80 | 100% | 15 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
| TM229 | Upper Hand100% flinch. Fails unless target using priority attack. | Fighting | Phys | 65 | 100% | 15 |
Egg moves 4
| Egg | CounterIf hit by physical attack, returns double damage. | Fighting | Phys | — | 100% | 20 |
|---|---|---|---|---|---|---|
| Egg | DetectPrevents moves from affecting the user this turn. | Fighting | Status | — | — | 5 |
| Egg | Fake OutHits first. First turn out only. 100% flinch chance. | Normal | Phys | 40 | 100% | 10 |
| Egg | Quick GuardProtects allies from priority attacks this turn. | Fighting | Status | — | — | 15 |
No moves match those filters.
Biology
Its headbutts are strong and brutal. Its shed skin hangs loosely around its waist, causing it to trip often.
Design & origin
Scraggy's shed skin is reminiscent of sagged pants.
Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#185 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Shedding Pokémon
- Unova · Black & White
- Color
- Yellow
- —
It protects itself with its durable skin. It’s thought that this Pokémon will evolve once its skin has completely stretched out.
ShieldIf it locks eyes with you, watch out! Nothing and no one is safe from the reckless headbutts of this troublesome Pokémon.
SwordIt stretches its saggy skin up to its neck to protect itself. The saggier their skin, the more respect they garner.
Ultra MoonThey move in small groups, walking around lazily. Anyone who makes eye contact gets smacked with a headbutt.
Ultra SunProud of its sturdy skull, it suddenly headbutts everything, but its weight makes it unstable, too.
Black 2 · White 2 · Y · Alpha SapphireIt immediately headbutts anyone that makes eye contact with it. Its skull is massively thick.
WhiteIts skin has a rubbery elasticity, so it can reduce damage by defensively pulling its skin up to its neck.
Black · X · Omega Ruby
Names around the world
- English
- Scraggy
- Japanese
- ズルッグ
- Japanese (romaji)
- Zuruggu
- Korean
- 곤율랭
- Chinese (Traditional)
- 滑滑小子
- Chinese (Simplified)
- 滑滑小子
- French
- Baggiguane
- German
- Zurrokex
- Spanish
- Scraggy
- Italian
- Scraggy
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Generation V
Training
- 1 Atk
- 180 ≈23.5% with a Poké Ball at full HP
- 35
- 70
- Medium
Breeding
- FieldDragon
- ♂ 50%♀ 50%
- 15 egg cycles ≈4,080 steps (Gen IV–VII)
Where to find
Sword: The Isle of Armor 7 areas
- Challenge Beach (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Challenge RoadWalking in the overworld · Lv 16–60
- Challenge Road (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Fields of Honor (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Honeycalm Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Potbottom DesertWalking in the overworld · Lv 19–60
- Soothing WetlandsSpecial overworld spawn in a fixed location. · Lv 20–60
Sword 21 areas
- Bridge FieldWalking in the overworld · Lv 27–60
- Bridge Field (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Dusty BowlWalking in the overworld · Lv 42–60
- Dusty Bowl (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Dusty Bowl (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Galar Mine No. 2Walking in the overworld · Lv 20–24
- Giant's Cap (Area 2)Walking in the overworld · Lv 28–60
- Giant's Cap (Area 3)Walking in the overworld · Lv 29–60
- Giant's Cap (Main Area)Walking in the overworld · Lv 28–60
- Giant's Mirror (Area 2)Walking in the overworld · Lv 42–60
- Motostoke OutskirtsWalking in tall grass or a cave · Lv 21–24
- North Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- North Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Rolling Fields (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- South Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Stony Wilderness (Area 2)Walking in the overworld · Lv 28–60
- Stony Wilderness (Area 3)Walking in the overworld · Lv 28–60
- Stony Wilderness (Main Area)Walking in the overworld · Lv 28–60
- Stony Wilderness (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Stony Wilderness (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- West Lake Axewell (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Ultra Moon 2 areas
- Route 16Walking in tall grass or a cave · Lv 32–35
- Route 17Walking in tall grass or a cave · Lv 33–36
Ultra Sun 2 areas
- Route 16Walking in tall grass or a cave · Lv 32–35
- Route 17Walking in tall grass or a cave · Lv 33–36
Y 1 area
- Road 5Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 5
X 1 area
- Road 5Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 5
White 2 2 areas
- Desert Resort (entrance)Walking in tall grass or a cave · Lv 19
- Road 4Walking in tall grass or a cave · Lv 17
Black 2 2 areas
- Desert Resort (entrance)Walking in tall grass or a cave · Lv 19
- Road 4Walking in tall grass or a cave · Lv 17
White 5 areas
- Desert Resort (entrance)Walking in tall grass or a cave · Lv 20
- P2 LaboratoryWalking in tall grass or a cave · Lv 29–31
- Road 1Walking in dark grass · Lv 32–35
- Road 18Walking in dark grass, Walking in tall grass or a cave · Lv 28–35
- Road 4Walking in tall grass or a cave · Lv 16–17
Black 5 areas
- Desert Resort (entrance)Walking in tall grass or a cave · Lv 20
- P2 LaboratoryWalking in tall grass or a cave · Lv 29–31
- Road 1Walking in dark grass · Lv 32–35
- Road 18Walking in dark grass, Walking in tall grass or a cave · Lv 28–35
- Road 4Walking in tall grass or a cave · Lv 16–17
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.