No. 0307
Meditite
Meditate Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Meditite heightens its inner energy through meditation. It survives on just one berry a day. Minimal eating is another aspect of this Pokémon’s training.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Spe.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Colors show what this Pokémon takes
FightingPsychicshow which type causes itweaknessresistance
Weak to
Resists
Takes normal damage from 13 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 60); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Meditite outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
- Pure Power
This Pokémon's Attack is doubled.
Other Pokémon with Pure Power 1
- Telepathy, hidden ability Hidden ability
This Pokémon does not take damage from attacks made by its allies.
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 16
| 1 | Confusion10% chance to confuse the target. | Psychic | Special | 50 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | Work UpRaises the user's Attack and Sp. Atk by 1. | Normal | Status | — | — | 30 |
| 9 | DetectPrevents moves from affecting the user this turn. | Fighting | Status | — | — | 5 |
| 12 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| 15 | FeintNullifies Detect, Protect, and Quick/Wide Guard. | Normal | Physical | 30 | 100% | 10 |
| 17 | Force Palm30% chance to paralyze the target. | Fighting | Physical | 60 | 100% | 10 |
| 20 | Psybeam10% chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| 23 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| 25 | Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| 28 | High Jump KickUser is hurt by 50% of its max HP if it misses. | Fighting | Physical | 130 | 90% | 10 |
| 31 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| 33 | AcupressureRaises a random stat of the user or an ally by 2. | Normal | Status | — | — | 30 |
| 36 | Power TrickSwitches user's Attack and Defense stats. | Psychic | Status | — | — | 10 |
| 39 | ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100% | 15 |
| 41 | RecoverHeals the user by 50% of its max HP. | Normal | Status | — | — | 5 |
| 44 | CounterIf hit by physical attack, returns double damage. | Fighting | Physical | — | 100% | 20 |
TM / HM / TR 55
| TM01 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Physical | — | 100% | 20 |
| TM16 | Psybeam10% chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM27 | Aerial AceThis move does not check accuracy. | Physical | 60 | — | 20 | |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Special | 60 | — | 20 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95% | 15 |
| TM39 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Physical | 65 | 100% | 20 |
| TM41 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Special | 20 | 100% | 10 |
| TM42 | Night ShadeDoes damage equal to the user's level. | Ghost | Special | — | 100% | 15 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM54 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Special | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100% | 15 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| TM64 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM73 | Drain PunchUser recovers 50% of the damage dealt. | Fighting | Physical | 75 | 100% | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM80 | MetronomePicks a random move. | Normal | Status | — | — | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Special | — | 100% | 20 |
| TM83 | Poison Jab30% chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90% | 10 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM92 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| TM98 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM109 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Special | 80 | 100% | 15 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Special | 90 | 100% | 10 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM132 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| TM134 | ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100% | 15 |
| TM138 | Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Status | — | — | 10 |
| TM158 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Special | 120 | 70% | 5 |
| TM161 | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM167 | Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Physical | 120 | 100% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Physical | 150 | 100% | 20 |
| TM202 | Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM218 | Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Special | 80 | 100% | 10 |
| TM229 | Upper Hand100% flinch. Fails unless target using priority attack. | Fighting | Physical | 65 | 100% | 15 |
Egg moves 11
| Egg | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
|---|---|---|---|---|---|---|
| Egg | Bullet PunchUsually goes first. | Steel | Physical | 40 | 100% | 30 |
| Egg | Dynamic Punch100% chance to confuse the target. | Fighting | Physical | 100 | 50% | 5 |
| Egg | Fake OutHits first. First turn out only. 100% flinch chance. | Normal | Physical | 40 | 100% | 10 |
| Egg | Fire Punch10% chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| Egg | Guard SwapSwaps Defense and Sp. Def changes with target. | Psychic | Status | — | — | 10 |
| Egg | Ice Punch10% chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Egg | Power SwapSwaps Attack and Sp. Atk stat stages with target. | Psychic | Status | — | — | 10 |
| Egg | Psycho CutHigh critical hit ratio. | Psychic | Physical | 70 | 100% | 20 |
| Egg | Quick GuardProtects allies from priority attacks this turn. | Fighting | Status | — | — | 15 |
| Egg | Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
No moves match those filters.
Biology
It practices yoga, constantly training its body and mind and living on one berry per day. Because of its training, it can levitate.
Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#103 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
It meditates to heighten its inner energy and to float in the air. It eats one berry a day.
HeartGold · SoulSilverIt always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
Platinum · Black · White · Black 2 · White 2 · XIt never misses its daily yoga workouts, and it heightens its spiritual power through meditation.
PearlIt eats just one berry a day. By enduring hunger, its spirit is tempered and made sharper.
Diamond · YIt never skips its daily yoga training. It heightens its inner strength through meditation.
FireRed · LeafGreenIt continually meditates for hours every day. As a result of rigorous and dedicated yoga training, it has tempered its spiritual power so much it can fly.
EmeraldMeditite heightens its inner energy through meditation. It survives on just one berry a day. Minimal eating is another aspect of this Pokémon’s training.
Sapphire · Alpha SapphireMeditite undertakes rigorous mental training deep in the mountains. However, whenever it meditates, this Pokémon always loses its concentration and focus. As a result, its training never ends.
Ruby · Omega Ruby
Names around the world
- English
- Meditite
- Japanese
- アサナン
- Japanese (romaji)
- Asanan
- Korean
- 요가랑
- Chinese (Traditional)
- 瑪沙那
- Chinese (Simplified)
- 玛沙那
- French
- Méditikka
- German
- Meditie
- Spanish
- Meditite
- Italian
- Meditite
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Generation V
Generation IV
Generation III
Training
- EV yield
- 1 Spe
- Catch rate
- 180 ≈23.5% with a Poké Ball at full HP
- Growth rate
- Medium
Breeding
- Egg groups
- Human-Like
- Gender
- ♂ 50%♀ 50%
- Hatch time
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Males and females look different


Where to find
Alpha Sapphire 2 areas
- Mount Pyre (outside)Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 15
- Mount Pyre (summit)Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 15
Omega Ruby 2 areas
- Mount Pyre (outside)Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 15
- Mount Pyre (summit)Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 15
Y 2 areas
- Connecting CaveWalking in tall grass or a cave · Lv 13–15
- Friend Safari (Fighting)Walking in tall grass or a cave · Lv 30
X 2 areas
- Connecting CaveWalking in tall grass or a cave · Lv 13–15
- Friend Safari (Fighting)Walking in tall grass or a cave · Lv 30
SoulSilver 14 areas
- Bell Tower (10F)Walking in tall grass or a cave · Lv 22
- Bell Tower (2F)Walking in tall grass or a cave · Lv 22
- Bell Tower (3F)Walking in tall grass or a cave · Lv 22
- Bell Tower (4F)Walking in tall grass or a cave · Lv 22
- Bell Tower (5F)Walking in tall grass or a cave · Lv 22
- Bell Tower (6F)Walking in tall grass or a cave · Lv 22
- Bell Tower (7F)Walking in tall grass or a cave · Lv 22
- Bell Tower (8F)Walking in tall grass or a cave · Lv 22
- Bell Tower (9F)Walking in tall grass or a cave · Lv 22
- Burned Tower (1F)Walking in tall grass or a cave · Lv 15
- Burned Tower (B1F)Walking in tall grass or a cave · Lv 16
- Safari Zone MountainWalking in tall grass or a cave · Lv 43–44
- Sprout Tower (2F)Walking in tall grass or a cave · Lv 5
- Sprout Tower (3F)Walking in tall grass or a cave · Lv 5
HeartGold 14 areas
- Bell Tower (10F)Walking in tall grass or a cave · Lv 22
- Bell Tower (2F)Walking in tall grass or a cave · Lv 22
- Bell Tower (3F)Walking in tall grass or a cave · Lv 22
- Bell Tower (4F)Walking in tall grass or a cave · Lv 22
- Bell Tower (5F)Walking in tall grass or a cave · Lv 22
- Bell Tower (6F)Walking in tall grass or a cave · Lv 22
- Bell Tower (7F)Walking in tall grass or a cave · Lv 22
- Bell Tower (8F)Walking in tall grass or a cave · Lv 22
- Bell Tower (9F)Walking in tall grass or a cave · Lv 22
- Burned Tower (1F)Walking in tall grass or a cave · Lv 15
- Burned Tower (B1F)Walking in tall grass or a cave · Lv 16
- Safari Zone MountainWalking in tall grass or a cave · Lv 43–44
- Sprout Tower (2F)Walking in tall grass or a cave · Lv 5
- Sprout Tower (3F)Walking in tall grass or a cave · Lv 5
Platinum 8 areas
- Mount Coronet (1F Road 207)Walking in tall grass or a cave · Lv 18–20
- Mount Coronet (1F Road 211)Walking in tall grass or a cave · Lv 14–16
- Mount Coronet (1F Road 216)Walking in tall grass or a cave · Lv 33–35
- Mount Coronet (B1F)Walking in tall grass or a cave · Lv 33–35
- Road 210 (west, towards Celestic Town)Walking in tall grass or a cave · Lv 27–29
- Road 211 (east, towards Celestic Town)Walking in tall grass or a cave · Lv 27–29
- Road 211 (west, towards Eterna City)Walking in tall grass or a cave · Lv 13–15
- Road 216Walking in tall grass or a cave · Lv 32–33
Pearl 11 areas
- Acuity LakefrontWalking in tall grass or a cave · Lv 35
- Mount Coronet (1F Road 207)Walking in tall grass or a cave · Lv 15
- Mount Coronet (1F Road 211)Walking in tall grass or a cave · Lv 13–14
- Mount Coronet (1F Road 216)Walking in tall grass or a cave · Lv 31–32
- Mount Coronet (B1F)Walking in tall grass or a cave · Lv 31–32
- Road 208Walking in tall grass or a cave · Lv 16–17
- Road 210 (west, towards Celestic Town)Walking in tall grass or a cave · Lv 24–26
- Road 211 (east, towards Celestic Town)Walking in tall grass or a cave · Lv 27–28
- Road 211 (west, towards Eterna City)Walking in tall grass or a cave · Lv 12–14
- Road 216Walking in tall grass or a cave · Lv 33–34
- Road 217Walking in tall grass or a cave · Lv 35
Diamond 11 areas
- Acuity LakefrontWalking in tall grass or a cave · Lv 35
- Mount Coronet (1F Road 207)Walking in tall grass or a cave · Lv 15
- Mount Coronet (1F Road 211)Walking in tall grass or a cave · Lv 13–14
- Mount Coronet (1F Road 216)Walking in tall grass or a cave · Lv 31–32
- Mount Coronet (B1F)Walking in tall grass or a cave · Lv 31–32
- Road 208Walking in tall grass or a cave · Lv 16–17
- Road 210 (west, towards Celestic Town)Walking in tall grass or a cave · Lv 24–26
- Road 211 (east, towards Celestic Town)Walking in tall grass or a cave · Lv 27–28
- Road 211 (west, towards Eterna City)Walking in tall grass or a cave · Lv 12–14
- Road 216Walking in tall grass or a cave · Lv 33–34
- Road 217Walking in tall grass or a cave · Lv 35
XD 1 area
- Pyrite Town (Duking's House)Trade with an NPC · Lv 20
Colosseum 1 area
- Pyrite Cave B1FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 33
Sapphire 2 areas
- Mount Pyre (outside)Walking in tall grass or a cave · Lv 27–29
- Victory Road (B1F)Walking in tall grass or a cave · Lv 38
Ruby 2 areas
- Mount Pyre (outside)Walking in tall grass or a cave · Lv 27–29
- Victory Road (B1F)Walking in tall grass or a cave · Lv 38
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.