DexDB

No. 0280

Ralts

Feeling Pokémon

Ralts
Official art
Height
0.4 m 1′04″
Weight
6.6 kg 14.6 lbs
Base stat total
198 Higher than 1% of Pokémon
Introduced
Gen III Ruby & Sapphire
Abilities
Tends to prefer people with a chipper disposition to those who are gloomy, but it has shown no discrimination with regard to age or gender. Needs more research.
See all 8 entries

Base stats

HP28103–135166–260
Atk2540–8449–163
Def2540–8449–163
SpA4558–10685–207
SpD3549–9567–185
Spe4054–10176–196
Total198Higher than 1% of Pokémon
HP28Atk25Def25Spe40SpD35SpA45

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

PsychicFairyshow which type causes itweaknessresistance

Weak to

2×
Ghost (because of Psychic)Poison (because of Fairy)Steel (because of Fairy)

Resists

½×
Psychic (because of Psychic)
¼×
Fighting (because of Psychic and Fairy)

Immune to

0×
Dragon (because of Fairy)
Takes normal damage from 12 types
NormalFlyingGroundRockBugFireWaterGrassElectricIceDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 40); Scarf and Tailwind use the Max+ value.

Max+101Max92No SP60Min54Scarf151Tailwind202

At max Speed, Ralts outspeeds 9 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mega GengarTimid · 32 SP · #26 on Showdown
  3. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  4. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  5. 184WhimsicottTimid · 32 SP · #23 on Showdown
  6. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  7. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  8. 172SneaslerAdamant · 32 SP · #2 on Showdown
  9. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  10. 169GarchompJolly · 32 SP · #19 on Showdown
  11. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  12. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  13. 161IndeedeeTimid · 32 SP · #30 on Showdown
  14. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  15. 150ArchaludonTimid · 32 SP · #9 on Showdown
  16. 149GholdengoTimid · 32 SP · #8 on Showdown
  17. 143BasculegionJolly · 32 SP · #6 on Showdown
  18. 128PelipperTimid · 32 SP · #12 on Showdown
  19. 120VolcaronaBold · 0 SP · #25 on Showdown
  20. 105RillaboomAdamant · 0 SP · #1 on Showdown
  21. 101Ralts · Max+32 SP, Speed-raising alignment
  22. 101MiloticCalm · 0 SP · #15 on Showdown
  23. 95SylveonModest · 15 SP · #18 on Showdown
  24. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  25. 92Ralts · Max32 SP, neutral alignment
  26. 90PolitoedCalm · 0 SP · #22 on Showdown
  27. 90SinistchaBold · 0 SP · #24 on Showdown
  28. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  29. 80IncineroarCareful · 0 SP · #3 on Showdown
  30. 80FarigirafBold · 0 SP · #11 on Showdown
  31. 70KingambitAdamant · 0 SP · #5 on Showdown
  32. 60Ralts · No SP0 SP, neutral alignment
  33. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesLC

Evolution

Moves

Level up 15

1Disarming VoiceThis move does not check accuracy. Hits foes.FairySpec40—15
1GrowlLowers the foe(s) Attack by 1.NormalStatus—100%40
3Double TeamRaises the user's evasiveness by 1.NormalStatus——15
6Confusion10% chance to confuse the target.PsychicSpec50100%25
9HypnosisCauses the target to fall asleep.PsychicStatus—60%20
12Draining KissUser recovers 75% of the damage dealt.FairySpec50100%10
15TeleportUser switches out.PsychicStatus——20
18Psybeam10% chance to confuse the target.PsychicSpec65100%20
21Life DewHeals the user and its allies by 1/4 their max HP.WaterStatus——10
24CharmLowers the target's Attack by 2.FairyStatus—100%20
27Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
30Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
33Heal PulseHeals the target by 50% of its max HP.PsychicStatus——10
36Dream EaterUser gains 1/2 HP inflicted. Sleeping target only.PsychicSpec100100%15
39Future SightHits two turns after being used.PsychicSpec120100%10

TM / HM / TR 54

TM02CharmLowers the target's Attack by 2.FairyStatus—100%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM16Psybeam10% chance to confuse the target.PsychicSpec65100%20
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM19Disarming VoiceThis move does not check accuracy. Hits foes.FairySpec40—15
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM33Magical LeafThis move does not check accuracy.GrassSpec60—20
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpec5595%15
TM37Draining KissUser recovers 75% of the damage dealt.FairySpec50100%10
TM41Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM79Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10
TM80MetronomePicks a random move.NormalStatus——10
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM92ImprisonNo foe can use any move known by the user.PsychicStatus——10
TM98Skill SwapThe user and the target trade Abilities.PsychicStatus——10
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM107Will-O-WispBurns the target.FireStatus—85%15
TM109TrickUser switches its held item with the target's.PsychicStatus—100%10
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM117Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpec90100%10
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM138Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
TM139Misty Terrain5 turns. Can't status,-Dragon power vs grounded.FairyStatus——10
TM161Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM202Pain SplitShares HP of user and target equally.NormalStatus——20
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM217Future SightHits two turns after being used.PsychicSpec120100%10
TM218Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10
TM227Alluring Voice100% confuse target that had a stat rise this turn.FairySpec80100%10

Egg moves 8

EggConfuse RayConfuses the target.GhostStatus—100%10
EggDestiny BondIf an opponent knocks out the user, it also faints.GhostStatus——5
EggDisableFor 4 turns, disables the target's last move used.NormalStatus—100%20
EggKnock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
EggMean LookPrevents the target from switching out.NormalStatus——5
EggMementoLowers target's Attack, Sp. Atk by 2. User faints.DarkStatus—100%10
EggMystical Fire100% chance to lower the target's Sp. Atk by 1.FireSpec75100%10
EggShadow SneakUsually goes first.GhostPhys40100%30

Biology

It uses its horns to sense someone's emotions. It hangs around happy people and Pokémon. When it feels threatened, it will hide and will not come out until the feeling dissipates.

Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Feeling Pokémon
Hoenn · Ruby & Sapphire
Color
White
Urban
Pal Park area
Field
Original Hoenn#029Extended Sinnoh#157Central Kalos#064New Hoenn#029Galar#120Isle of Armor#034Hisui#101Paldea#062Kitakami#057Lumiose#087
  1. Tends to prefer people with a chipper disposition to those who are gloomy, but it has shown no discrimination with regard to age or gender. Needs more research.

    Legends: Arceus
  2. The horns on its head provide a strong power that enables it to sense people’s emotions.

    HeartGold · SoulSilver
  3. If its horns capture the warm feelings of people or Pokémon, its body warms up slightly.

    Platinum · Black · White · Black 2 · White 2 · X · Shield
  4. It uses the horns on its head to sense human emotions. It is said to appear in front of cheerful people.

    Diamond · Pearl
  5. It is highly attuned to the emotions of people and Pokémon. It hides if it senses hostility.

    FireRed · LeafGreen · Y · Sword
  6. A RALTS has the power to sense the emotions of people and Pokémon with the horns on its head. It takes cover if it senses any hostility.

    Emerald
  7. RALTS has the ability to sense the emotions of people. If its TRAINER is in a cheerful mood, this Pokémon grows cheerful and joyous in the same way.

    Sapphire · Alpha Sapphire
  8. RALTS senses the emotions of people using the horns on its head. This Pokémon rarely appears before people. But when it does, it draws closer if it senses that the person has a positive disposition.

    Ruby · Omega Ruby

Names around the world

English
Ralts
Japanese
ラルトス
Japanese (romaji)
Ralts
Korean
랄토스
Chinese (Traditional)
拉魯拉絲
Chinese (Simplified)
拉鲁拉丝
French
Tarsal
German
Trasla
Spanish
Ralts
Italian
Ralts

Sprites

Artwork and 3D models

Generation IX · animated models

Generation VIII · animated models

Gen VII · Gen VI · Gen V

Generation IV

Generation III

Training

1 SpA
235 ≈30.7% with a Poké Ball at full HP
35
40
Slow

Breeding

Human-LikeAmorphous
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Isle of Armor 5 areas
  • Challenge Beach (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Fields of HonorWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
  • Soothing Wetlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Stepping-Stone Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Training Lowlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Sword: The Isle of Armor 5 areas
  • Challenge Beach (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Fields of HonorWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
  • Soothing Wetlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Stepping-Stone Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Training Lowlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Shield 16 areas
  • Bridge Field (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Bridge Field (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Dappled GroveWalking in tall grass or a cave, Walking in the overworld · Lv 11–60
  • Hammerlocke Hills (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Lake of Outrage (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Motostoke Riverbank (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • North Lake MilochWalking in tall grass or a cave, Walking in the overworld · Lv 14–60
  • Rolling Fields (Area 2)Walking in the overworld · Lv 7–60
  • Rolling Fields (Main Area)Walking in the overworld · Lv 7–60
  • Rolling Fields (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • South Lake Miloch (Main Area)Walking in tall grass or a cave, Walking in the overworld · Lv 11–60
  • Stony Wilderness (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Watchtower RuinsWalking in the overworld · Lv 26–60
  • Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • West Lake AxewellWalking in tall grass or a cave · Lv 7–60
Sword 16 areas
  • Bridge Field (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Bridge Field (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Dappled GroveWalking in tall grass or a cave, Walking in the overworld · Lv 11–60
  • Hammerlocke Hills (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Lake of Outrage (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Motostoke Riverbank (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • North Lake MilochWalking in tall grass or a cave, Walking in the overworld · Lv 14–60
  • Rolling Fields (Area 2)Walking in the overworld · Lv 7–60
  • Rolling Fields (Main Area)Walking in the overworld · Lv 7–60
  • Rolling Fields (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • South Lake Miloch (Main Area)Walking in tall grass or a cave, Walking in the overworld · Lv 11–60
  • Stony Wilderness (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Watchtower RuinsWalking in the overworld · Lv 26–60
  • Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • West Lake AxewellWalking in tall grass or a cave · Lv 7–60
Ultra Moon 1 area
  • Route 6Island Scan · Lv 17
Ultra Sun 1 area
  • Route 6Island Scan · Lv 17
Alpha Sapphire 1 area
  • Road 102Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 2
Omega Ruby 1 area
  • Road 102Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 2
Y 1 area
  • Road 4Walking in red flowers, Walking in yellow flowers · Lv 8
X 1 area
  • Road 4Walking in red flowers, Walking in yellow flowers · Lv 8
XD 1 area
  • ONBS RoofSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 20
SoulSilver 1 area
  • Road 34Walking in tall grass or a cave · Lv 10–11
HeartGold 1 area
  • Road 34Walking in tall grass or a cave · Lv 10–11
Platinum 3 areas
  • Road 208Walking in tall grass or a cave · Lv 17–18
  • Road 209Walking in tall grass or a cave · Lv 17–19
  • Road 212 (north, towards Hearthome City)Walking in tall grass or a cave · Lv 22
Pearl 2 areas
  • Road 203Walking in tall grass or a cave · Lv 4–6
  • Road 204 (south, towards Jubilife City)Walking in tall grass or a cave · Lv 4–6
Diamond 2 areas
  • Road 203Walking in tall grass or a cave · Lv 4–6
  • Road 204 (south, towards Jubilife City)Walking in tall grass or a cave · Lv 4–6
Emerald 1 area
  • Road 102Walking in tall grass or a cave · Lv 4
Sapphire 1 area
  • Road 102Walking in tall grass or a cave · Lv 4
Ruby 1 area
  • Road 102Walking in tall grass or a cave · Lv 4

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.