Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Rockruff is a Rock-type Pokémon, 2× weak to Fighting, Ground, Steel, Water and Grass, with a base stat total of 280. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.5 m 1′08″
- Weight
- 9.2 kg 20.3 lbs
- Base stat total
- 280 Higher than 10% of Pokémon
- Introduced
- Gen VII Sun & Moon
Own Tempo Rockruff is a Rock-type form of Rockruff, 2× weak to Fighting, Ground, Steel, Water and Grass, with a base stat total of 280. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.5 m 1′08″
- Weight
- 9.2 kg 20.3 lbs
- Base stat total
- 280 Higher than 10% of Pokémon
- Introduced
- Gen VII Ultra Sun & Ultra Moon
This Pokémon intimidates opponents by striking the ground with the rocks on its neck. The moment an opponent flinches, Rockruff attacks.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 9 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 60); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Rockruff outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
- Keen Eye
This Pokémon's accuracy can't be lowered by others; ignores their evasiveness stat.
Other Pokémon with Keen Eye 38
- Vital Spirit
This Pokémon cannot fall asleep. Gaining this Ability while asleep cures it.
Other Pokémon with Vital Spirit 15
- Steadfast, hidden ability
If this Pokémon flinches, its Speed is raised by 1 stage.
Other Pokémon with Steadfast 14
- Own Tempo
This Pokémon cannot be confused. Immune to Intimidate.
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0744Own Tempo RockruffRock- Level 25 from a special Rockruff during the evening
#0745Dusk LycanrocRock
Moves
Level up 14
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
|---|---|---|---|---|---|---|
| 1 | TackleNo additional effect. | Normal | Physical | 40 | 100% | 35 |
| 4 | Sand AttackLowers the target's accuracy by 1. | Ground | Status | — | 100% | 15 |
| 8 | Double TeamRaises the user's evasiveness by 1. | Normal | Status | — | — | 15 |
| 12 | Rock ThrowNo additional effect. | Rock | Physical | 50 | 90% | 15 |
| 16 | HowlRaises the user's and ally's Attack by 1. | Normal | Status | — | — | 40 |
| 20 | Bite30% chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 24 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95% | 15 |
| 28 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| 32 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90% | 10 |
| 36 | Crunch20% chance to lower the target's Defense by 1. | Dark | Physical | 80 | 100% | 15 |
| 40 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| 44 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| 48 | Stone EdgeHigh critical hit ratio. | Rock | Physical | 100 | 80% | 5 |
TM / HM / TR 38
| TM01 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM02 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Special | 20 | 100% | 10 |
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM08 | Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Physical | 65 | 95% | 15 |
| TM09 | Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Physical | 65 | 95% | 15 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Physical | 60 | 100% | 20 |
| TM30 | Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Special | 55 | 95% | 15 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95% | 15 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Physical | 80 | 100% | 10 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| TM63 | Psychic FangsDestroys screens, unless the target is immune. | Psychic | Physical | 85 | 100% | 10 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Physical | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90% | 10 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM104 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Physical | 80 | 100% | 15 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM117 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Special | 90 | 100% | 10 |
| TM127 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Physical | 90 | 90% | 10 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM133 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Special | 90 | 100% | 10 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Physical | 100 | 80% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM172 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Physical | — | 100% | 5 |
Egg moves 3
| Egg | EndeavorLowers the target's HP to the user's HP. | Normal | Physical | — | 100% | 5 |
|---|---|---|---|---|---|---|
| Egg | Last ResortFails unless each known move has been used. | Normal | Physical | 140 | 100% | 5 |
| Egg | ThrashLasts 2-3 turns. Confuses the user afterwards. | Normal | Physical | 120 | 100% | 10 |
No moves match those filters.
Biology
Rockruff are dog Pokémon that evolve into one of three forms. It shows affection by rubbing the sharp rocks on its neck on you.
Design & origin
The Rock typing of Rockruff stems from the Pokémon possibly being based on the extinct Hawaiian Poi Dog.
Adapted from Wikipedia: List of generation VII Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official worldwide voteRockruff: #19 in Alola in the 2020 Pokémon of the Year poll, 10,986 votesThe Pokémon Company International
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
This Pokémon intimidates opponents by striking the ground with the rocks on its neck. The moment an opponent flinches, Rockruff attacks.
ShieldThis Pokémon can bond very strongly with its Trainer, but it also has a habit of biting. Raising a Rockruff for a long time can be challenging.
SwordWhen it rubs the rocks on its neck against you, that’s proof of its love for you. However, the rocks are sharp, so the gesture is quite painful!
Ultra MoonAs they develop, their disposition grows more violent and aggressive. Many Trainers find them too much to handle and abandon them.
Ultra SunThis Pokémon has lived with people since times long ago. It can sense when its Trainer is in the dumps and will stick close by its Trainer’s side.
MoonIt’s considered to be a good Pokémon for beginners because of its friendliness, but its disposition grows rougher as it grows up.
Sun
Names around the world
- English
- Rockruff
- Japanese
- イワンコ
- Japanese (romaji)
- Iwanko
- Korean
- 암멍이
- Chinese (Traditional)
- 岩狗狗
- Chinese (Simplified)
- 岩狗狗
- French
- Rocabot
- German
- Wuffels
- Spanish
- Rockruff
- Italian
- Rockruff
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII
Artwork and 3D models
Gen IX · Gen VII
Training
- EV yield
- 1 Atk
- Catch rate
- 190 ≈24.8% with a Poké Ball at full HP
- Growth rate
- Medium
Breeding
- Egg groups
- Field
- Gender
- ♂ 50%♀ 50%
- Hatch time
- 15 egg cycles ≈4,080 steps (Gen IV–VII)
Where to find
Shield: The Isle of Armor 8 areas
- Challenge RoadSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 10–60
- Challenge Road (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–50
- Fields of HonorSpecial overworld spawn in a fixed location. · Lv 15–60
- Fields of Honor (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Loop LagoonSpecial overworld spawn in a fixed location. · Lv 40–60
- Potbottom Desert (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Soothing WetlandsSpecial overworld spawn in a fixed location. · Lv 15–60
- Training Lowlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Sword: The Isle of Armor 8 areas
- Challenge RoadSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 16–60
- Challenge Road (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–50
- Fields of HonorSpecial overworld spawn in a fixed location. · Lv 15–60
- Fields of Honor (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Loop LagoonSpecial overworld spawn in a fixed location. · Lv 40–60
- Potbottom Desert (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Soothing WetlandsSpecial overworld spawn in a fixed location. · Lv 15–60
- Training Lowlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Ultra Moon 2 areas
- Route 1Walking in tall grass or a cave · Lv 11–14
- Ten Carat HillWalking in tall grass or a cave · Lv 11–14
Ultra Sun 2 areas
- Route 1Walking in tall grass or a cave · Lv 11–14
- Ten Carat HillWalking in tall grass or a cave · Lv 11–14
Moon 1 area
- Ten Carat HillWalking in tall grass or a cave · Lv 10–13
Sun 1 area
- Ten Carat HillWalking in tall grass or a cave · Lv 10–13
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.
Shield: The Isle of Armor 1 area
- Challenge Road (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Sword: The Isle of Armor 1 area
- Challenge Road (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.