Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Mewtwo is a Psychic-type Pokémon, 2× weak to Bug, Ghost and Dark, with a base stat total of 680. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 2 m 6′07″
- Weight
- 122 kg 269.0 lbs
- Base stat total
- 680 #3 of 1,025
- Introduced
- Gen I Red & Green (JP)
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Mega Mewtwo X is a Psychic/Fighting-type Mega Evolution of Mewtwo, 2× weak to Flying, Ghost and Fairy, with a base stat total of 780. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 2.3 m 7′07″
- Weight
- 127 kg 280.0 lbs
- Base stat total
- 780 #1 of 1,025
- Introduced
- Gen VI X & Y
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Mega Mewtwo Y is a Psychic-type Mega Evolution of Mewtwo, 2× weak to Bug, Ghost and Dark, with a base stat total of 780. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.5 m 4′11″
- Weight
- 33 kg 72.8 lbs
- Base stat total
- 780 #1 of 1,025
- Introduced
- Gen VI X & Y
Its DNA is almost the same as MEW's. However, its size and disposition are vastly different.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 13 types
PsychicFightingshow which type causes itweaknessresistance
Weak to
Resists
Takes normal damage from 13 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 130); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Mewtwo outspeeds 28 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 140); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Mega Mewtwo Y outspeeds 30 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
- Pressure
If this Pokémon is the target of a foe's move, that move loses one additional PP.
- Unnerve, hidden ability
While this Pokémon is active, it prevents opposing Pokémon from using their Berries.
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
1.5% of teams · rank #61 · Singles · 1630 weighting · 67,302 battles · Sep 2026
Most common build
- Item
Choice Specs- Ability
- Pressure
- Nature
- Timid
- EVs
- 252 SpA / 4 SpD / 252 Spe
- Tera Type
- Psychic
- Psystrike, Special, power 100, accuracy 100%
- Dark Pulse, Special, power 80, accuracy 100%
- Nasty Plot, Status
- Ice Beam, Special, power 90, accuracy 100%
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games3.6%
- 1500 weighting2.8%
- 1630 weighting1.5%
- 1760 weighting0.7%
Usage by month
Moves
- Psystrike, Special, power 100, accuracy 100%93.1%
- Dark Pulse, Special, power 80, accuracy 100%37.1%
- Nasty Plot, Status33.9%
- Ice Beam, Special, power 90, accuracy 100%29.7%
- Aura Sphere, Special, power 80, accuracy —27.3%
- Grass Knot, Special, accuracy 100%23.0%
- Flamethrower, Special, power 90, accuracy 100%20.2%
- Earth Power, Special, power 90, accuracy 100%19.2%
- Knock Off, Physical, power 65, accuracy 100%17.9%
- Fire Blast, Special, power 110, accuracy 85%12.9%
Items
Choice Specs15.8%
Heavy-Duty Boots15.2%
Mind Plate15.0%
Life Orb13.9%
Choice Scarf12.1%
Leftovers8.2%
Abilities
- Pressure82.1%
- Unnerve, hidden ability17.9%
EV spreads
- Timid 252 SpA / 4 SpD / 252 Spe31.0%
- Timid 4 HP / 252 SpA / 252 Spe22.3%
- Mild 232 HP / 228 SpA / 44 Spe9.0%
- Modest 232 HP / 232 SpA / 44 Spe6.7%
- Modest 252 SpA / 4 SpD / 252 Spe5.9%
Common teammates
Checks & counters
Zacian-Crowned68.5%
Koraidon44.0%
Ho-Oh36.3%
Kyogre41.9%
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Mewtwo doesn’t evolve, but in battle it can Mega Evolve.
Mewtwo doesn’t evolve, but in battle it can Mega Evolve.
Mewtwo doesn’t evolve, but in battle it can Mega Evolve.
Moves
Level up 16
| 1 | Confusion10% chance to confuse the target. | Psychic | Special | 50 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | DisableFor 4 turns, disables the target's last move used. | Normal | Status | — | 100% | 20 |
| 1 | Life DewHeals the user and its allies by 1/4 their max HP. | Water | Status | — | — | 10 |
| 1 | SwiftThis move does not check accuracy. Hits foes. | Normal | Special | 60 | — | 20 |
| 8 | Ancient Power10% chance to raise all stats by 1 (not acc/eva). | Rock | Special | 60 | 100% | 5 |
| 16 | Psycho CutHigh critical hit ratio. | Psychic | Physical | 70 | 100% | 20 |
| 24 | SafeguardFor 5 turns, protects user's party from status. | Normal | Status | — | — | 25 |
| 32 | AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| 40 | Aura SphereThis move does not check accuracy. | Fighting | Special | 80 | — | 20 |
| 48 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Special | 90 | 100% | 10 |
| 56 | Guard SwapSwaps Defense and Sp. Def changes with target. | Psychic | Status | — | — | 10 |
| 56 | Power SwapSwaps Attack and Sp. Atk stat stages with target. | Psychic | Status | — | — | 10 |
| 64 | MistFor 5 turns, protects user's party from stat drops. | Ice | Status | — | — | 30 |
| 72 | PsystrikeDamages target based on Defense, not Sp. Def. | Psychic | Special | 100 | 100% | 10 |
| 80 | RecoverHeals the user by 50% of its max HP. | Normal | Status | — | — | 5 |
| 88 | Future SightHits two turns after being used. | Psychic | Special | 120 | 100% | 10 |
TM / HM / TR 91
| TM01 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM04 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Physical | — | 100% | 20 |
| TM16 | Psybeam10% chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100% | 20 |
| TM22 | Chilling Water100% chance to lower the target's Attack by 1. | Water | Special | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Physical | 60 | 100% | 20 |
| TM29 | HexPower doubles if the target has a status ailment. | Ghost | Special | 65 | 100% | 10 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Special | 60 | — | 20 |
| TM34 | Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Special | 55 | 95% | 15 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95% | 15 |
| TM39 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Physical | 65 | 100% | 20 |
| TM41 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Special | 20 | 100% | 10 |
| TM42 | Night ShadeDoes damage equal to the user's level. | Ghost | Special | — | 100% | 15 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100% | 10 |
| TM46 | AvalanchePower doubles if user is damaged by the target. | Ice | Physical | 60 | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM54 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Special | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100% | 15 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| TM62 | Foul PlayUses target's Attack stat in damage calculation. | Dark | Physical | 95 | 100% | 15 |
| TM64 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM72 | Electro BallMore power the faster the user is than the target. | Electric | Special | — | 100% | 10 |
| TM73 | Drain PunchUser recovers 50% of the damage dealt. | Fighting | Physical | 75 | 100% | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM80 | MetronomePicks a random move. | Normal | Status | — | — | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Special | — | 100% | 20 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM83 | Poison Jab30% chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Physical | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90% | 10 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM92 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| TM94 | Dark Pulse20% chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| TM98 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TM101 | Power GemNo additional effect. | Rock | Special | 80 | 100% | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM107 | Will-O-WispBurns the target. | Fire | Status | — | 85% | 15 |
| TM109 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TM112 | Aura SphereThis move does not check accuracy. | Fighting | Special | 80 | — | 20 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Special | 80 | 100% | 15 |
| TM119 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Special | 90 | 100% | 10 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Special | 90 | 100% | 10 |
| TM125 | Flamethrower10% chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| TM128 | AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM133 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Special | 90 | 100% | 10 |
| TM134 | ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100% | 15 |
| TM135 | Ice Beam10% chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| TM138 | Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Status | — | — | 10 |
| TM140 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| TM141 | Fire Blast10% chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| TM143 | Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Special | 110 | 70% | 5 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Physical | 100 | 100% | 10 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Physical | 100 | 80% | 5 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90% | 5 |
| TM158 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Special | 120 | 70% | 5 |
| TM160 | Hurricane30% chance to confuse target. Can't miss in rain. | Special | 110 | 70% | 10 | |
| TM161 | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Special | 110 | 70% | 10 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Special | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM177 | SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100% | 10 |
| TM178 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Physical | 65 | 100% | 20 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Physical | 150 | 100% | 20 |
| TM193 | Weather BallPower doubles and type varies in each weather. | Normal | Special | 50 | 100% | 10 |
| TM199 | Lash Out2× power if the user had a stat lowered this turn. | Dark | Physical | 75 | 100% | 5 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
| TM217 | Future SightHits two turns after being used. | Psychic | Special | 120 | 100% | 10 |
| TM218 | Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Special | 80 | 100% | 10 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
| TM228 | Psychic NoiseFor 2 turns, the target is prevented from healing. | Psychic | Special | 75 | 100% | 10 |
No moves match those filters.
Biology
Standing 6 feet 7 inches (201 cm) tall, Mewtwo appears as a bipedal feline. It has a light gray physique with a pronounced tail and abdomen, large thighs, purple irises, bulbous fingertips, pronounced collarbone, crest-like pinnae, and a tube-like mass of flesh that connects from behind its head to the center of its upper back.
Known as the "Genetic Pokémon", Mewtwo originated from the DNA of Mew, mutated by Dr. Fuji in a lab after years of gene splicing. It is an extremely powerful psychic, with its abilities surpassing Mew's due to intentional alterations to the genetic source material.
Read more
It can use telekinesis for flight, to shield itself and to powerfully throw opponents aside, and it is among the very few Pokémon capable of human speech, doing so via telepathy. It can also regenerate, which allows it to quickly recover from near-fatal injuries. Scientists failed to give it a compassionate heart, and it turned vicious as a result.
It rests to conserve energy, so that it can unleash its full power in battle.
Design & origin
Mewtwo was conceived and designed by design lead Ken Sugimori, and was one of the earliest designs created, preceding that of Pikachu. The details in its shape as well as the look in its eyes were intended to give off "an unsettling aura". In the original games, Mewtwo was intended to be "the strongest Pokémon ever."
Adapted from Wikipedia: List of generation I Pokémon, Mewtwo · CC BY-SA 4.0 · edited.
Polls & views
- Official worldwide voteMewtwo: #8 in Kanto in the 2020 Pokémon of the Year poll, 34,585 votesThe Pokémon Company International
- Official vote, JapanMewtwo: #11 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
- WikipediaMewtwo: Wikipedia views: #3 of 67 Pokémon articles (last 30 days), 12,057 viewsWikipedia page views: Wikimedia Foundation (CC0)
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
A Pokémon created by recombining MEW’s genes. It’s said to have the most savage heart among Pokémon.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · YA Pokémon whose genetic code was repeatedly recombined for research. It turned vicious as a result.
FireRedA Pokémon that was created by genetic manipulation. However, even though the scientific power of humans made its body, they failed to give it a warm heart.
EmeraldMEWTWO is a Pokémon that was created by genetic manipulation. However, even though the scientific power of humans created this Pokémon’s body, they failed to endow MEWTWO with a compassionate heart.
Ruby · Sapphire · Omega Ruby · Alpha SapphireSaid to rest quietly in an undiscovered cave, this Pokémon was created solely for battling.
CrystalIt usually remains motionless to conserve energy, so that it may unleash its full power in battle.
Silver · SoulSilverBecause its battle abilities were raised to the ultimate level, it thinks only of defeating its foes.
Gold · HeartGoldIts DNA is almost the same as MEW's. However, its size and disposition are vastly different.
Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!It was created by a scientist after years of horrific gene splicing and DNA engineering experiments.
Red · Blue · LeafGreen · X
Names around the world
- English
- Mewtwo
- Japanese
- ミュウツー
- Japanese (romaji)
- Mewtwo
- Korean
- 뮤츠
- Chinese (Traditional)
- 超夢
- Chinese (Simplified)
- 超梦
- French
- Mewtwo
- German
- Mewtu
- Spanish
- Mewtwo
- Italian
- Mewtwo
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII
Gen VI · Gen V
Generation IV
Generation III
Generation II
Generation I
Artwork and 3D models
Gen IX · Gen VII · Gen VI
Artwork and 3D models
Gen IX · Gen VII · Gen VI
Training
- EV yield
- 3 SpA
- Catch rate
- 3 ≈0.4% with a Poké Ball at full HP
- Growth rate
- Slow
- EV yield
- 3 SpA
- Catch rate
- 3 ≈0.4% with a Poké Ball at full HP
- Growth rate
- Slow
Breeding
- Egg groups
- Undiscovered
- Gender
- Genderless
- Hatch time
- 120 egg cycles ≈30,855 steps (Gen IV–VII)
Where to find
Shield: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 70
Green 1 area
- Cerulean Cave (B1F)Static encounter · Lv 70
Red 1 area
- Cerulean Cave (B1F)Static encounter · Lv 70
Sword: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 70
Let’s Go, Eevee! 1 area
- Cerulean Cave (B1F)Static encounter · Lv 70
Let’s Go, Pikachu! 1 area
- Cerulean Cave (B1F)Static encounter · Lv 70
Ultra Moon 2 areas
- Ultra Space WildsStatic encounter · Lv 60
- Ultra Space Wilds Rocky WorldStatic encounter · Lv 60
Ultra Sun 2 areas
- Ultra Space WildsStatic encounter · Lv 60
- Ultra Space Wilds Rocky WorldStatic encounter · Lv 60
Y 1 area
- Unknown DungeonStatic encounter · Lv 70
X 1 area
- Unknown DungeonStatic encounter · Lv 70
SoulSilver 1 area
- Cerulean Cave (B1F)Static encounter · Lv 70
HeartGold 1 area
- Cerulean Cave (B1F)Static encounter · Lv 70
LeafGreen 1 area
- Cerulean Cave (B1F)Static encounter · Lv 70
FireRed 1 area
- Cerulean Cave (B1F)Static encounter · Lv 70
Yellow 1 area
- Cerulean Cave (B1F)Static encounter · Lv 70
Blue 1 area
- Cerulean Cave (B1F)Static encounter · Lv 70
Red 1 area
- Cerulean Cave (B1F)Static encounter · Lv 70
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.
Mega Evolves in battle from Mewtwo holding Mewtwonite X.
Not found in the wild in the games we have location data for.
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.
Mega Evolves in battle from Mewtwo holding Mewtwonite Y.
Not found in the wild in the games we have location data for.
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.